The details! Harbors, suburban lines, everything looks so alive!
Thanks,we love spending times on those details and the challenge to bring all passengers to their destinations and to meet the cargo requirement for town growth
A little note on the Cargodist settings we use in most of our servergame, that i m sure many will find usefull : only passengers are using it; we usually don t transport much mail so no point in activating cargodist there, and for the freight we need total control on where it s getting delivered so it s also conterproductiv to use cargodist...especially because to give passenger transport more realism (and make it possible to deal with the flow of passengers) we set the distance effect of cargodist to 200%. this way most of passengers are not trying to travel far away (like in reality, a metro carry more passengers daily than a suburban train, but the later also carry more than an intercity, etc); and so this distance effect would also impact the freights, so that s why only passengers use cargodist in our games.
Beside that we use a symetry setting at 99%, and 55% for saturation...but frankly those i don t know how much they affect cargodist
And precision a max so 64, we hope to have more precise destinations, but again no idea how it really affect things;