Got the game in my snailmail today, and I have to say I had mediocre expectations. And after playing a few games, I have to say I had too high expectations. At least for the complexness. I will try it out some more, and play it like it should be played, I guess. But I have a certain feeling that this will be a shelf-warmer like 3dtt became.
The good:
Most detailed 3d locomotives so far.
Patents
Auctions
Seems to be designed for fast multiplayer games (have to try that out)
The old RRT scoreboard is back
The selction of RRT locos is back
There are Signals!
Nice graphics and animations. Especially for the loading and unloading.
Fairly easy trackbuilding.
The bad:
The Signals
When playing on the hard route mode, you have no option to reverse a train, nor stop it. Creates deadlocks where you have to sell the train.
Too fast playing time. One game lasts too short.
No upgrades to the station bar the size.
Map is too small
No loans
It's too similar to RRT2/3 but lacking the amount of scenarios. I guess FA tries to make it similar to all the RRT games. And fails. Only the custom game seems to have a decent goal (last company standing) in regards to the old RRT series.
It's got elements from RRT1 and claiming not to be.
No breakdowns, robberies or other accidents (at least for the middle difficulty).
The ok:
8 cars like RRT. At least not less.
Very light game all in all. Good for a short break from something heavier. (The size of game, speed and shallowness is balanced)
The conclusion:
Any ttdpatch/locomotion fans have to stay away from this one. At least if you didn't like RRT2/3. If you like to complete a strategy game in less than an hour, this game is for you. It's the arcadeversion of all the railroad games.
The suggestions:
An expansion pack called "complexity pack". Or a "Sid Meiers Railroad Tycoon II" game. (I know there is a RRT2, but not SMs RRT2
)
The same zoom out mode as in Civ IV. Where in the widest view, you get a 2d view like in the old RRT game.
Biased towards route planning not, track laying. If a single line track, you have to place locations where trains can meet, like in RRT1
Leave the track laying for Cris Sawyer.
The Question:
Doesn't it look awfully a lot like RRT2 and 3? Has Sid worked for PopTop
When will Sid and FA make a Sequel to RRT and RRTdx with the same amount of dept plus a few new aspects. Like Civ 3 and 4 was to Civ1 and 2.