What's it called?
Currently, it is keeping the working title Transport Empire
. This is subject to change ("a rose by any other name", etc.), but it's more important to get the project back off the ground than decide on a new name. Maybe later
Who's it for?
It will be for those that want a game like TT, but without some of the annoying limitations (some of which even The Patch cannot get around), and with a slightly better degree of 3D. It is designed to be a completely customisable, extensible TT-like game.
Why not just change TT(D)?
We don't have the source code. OpenTTD is a (currently flaky) port, and TTDPatch has to work around the game's existing limitations.
Where can I get it?
No real codebase exists yet (only some old stuff for reference - it doesn't build on anything), so you'll have to keep waiting. Feel free to chip in, though.
When do you think this game will be released?
We think it will be released when it is released, and no sooner. Though you will be able to check out the source from CVS (remember the lag in anonymous CVS) - as soon as there is some source of which to speak.
I have an idea!
Just make sure nobody else has had it first. We are currently writing the design document, so we're more or less on an idea freeze. But if you have an idea, you still can post to the ideas topic
What platforms will it support?
Any platform where we can build it. The intention is to avoid platform-specific stuff in the code to allow it to be as portable as possible. As a guide, the current project leader uses Linux, so it will work on that at least
What will the viewpoint be?
The game will be 3D, with a 3D engine. It will use object models instead of sprites. The suggestions include using fixed default viewpoints, but with optional freedom of movement. Fixed viewpoints are useful to return to when you end up wondering what the hell you're looking at
What will the graphics be like?
The visuals will hopefully be original. Using 3D models with rendered textures also allows units to be repainted, for different liveries, or to create subtle differences for units which look similar to each other.
What will the pathfinding be like for trains?
Not quite like TT, in that trains won't get lost.
Will the game be easy to add-on to?
The game is being designed to be as extensible as possible. Basically, the intention is that everything can be changed, and individual parameters tuned.
What climates will there be?
Whatever people want. Initially temperate, to get the game working. Tropical and sub-arctic are good candidates for inclusion, though (as said before) we hope to make the game moddable enough for people to just add in new game types as appropriate.
Can we go multiplayer?
Yes, definitely. Theory is that we don't set a limit on the number of players, though more investigation is needed.
What vehicles will be in the game?
Everything will be customisable, so you'll be able to include what you like.
Is there a website for this game?
Besides here, not really. We do have a wiki
in which we store our documents.
When will the website at tt2.sourceforge.net be ready?
When it's ready, and not before.
Who is the leader of this project?
There are 2 leaders at the moment: Hyronymus and Steve. They are co-ordinating the project.
Who is programming it?
Right now there is no programming going on, we are currently in the state of writing the Design Document.
I want to help!
Please contact Hyronymus and Steve by Private Message or email (see their profile). You can also introduce yourself to the forums in a new topic and tell us about stuff you can do. It'll likely go from there.
What languages will it be available in?
Convention is to use (English) English in the code, with message catalogs for other languages. Other languages depend on people contributing translations for them, but you can translate, we're more than happy to accept the results.
What programming languages are being used?
So far, C++. Time to dig up the book if you haven't already
Under what licence will the game be released?
Most likely GPL, unless someone has a better way of stopping people from ripping us off commercially, and keeping the project in the open.
What about AI?
We don't know yet, so don't ask.