I couldn't resist...
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- Transport Empire Developer
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I couldn't resist...
... playing around a bit with OpenGL...
So I created a little program that generates a flat squared 32x32 map, with two points raised a bit.
You can press the space bar to raise a random point.
Is this useful? Probably not, but it was fun to do. Check it out if you want to.
btw: it rotates around the map!
So I created a little program that generates a flat squared 32x32 map, with two points raised a bit.
You can press the space bar to raise a random point.
Is this useful? Probably not, but it was fun to do. Check it out if you want to.
btw: it rotates around the map!
- Attachments
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- Map Tests.zip
- Simple OpenGL program
- (19.63 KiB) Downloaded 339 times
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Before I forget... I haven't tested this program on any other PC than mine and my little brother's. If it works on your PC, please let me know.
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Yes, this works. Starts off as a green plane rotating with a few lumps. Space bar gives more raised points.
what's this then TT2 v1.0alpha?
what's this then TT2 v1.0alpha?
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1Ghz , 384 DDR, GrForce 2 MX 64mb 400 ....works ok at both (fullscreen and window)... only slows when I hold down space (but it should) ... maybe it isn't TT2 yet ... to name it that we need add possibility to put and move objects first
you should speak with rein ... it is pointless to do onegame by two people
you should speak with rein ... it is pointless to do onegame by two people
what are you looking at? it's a signature!
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oh, missed it - that was my 100th post
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doesn't slow down when I press space (AthlonXP 1800+, GF2 MX400 64MB graphics, 128MB DDR)
Oooh, same graphics processor - you got the one with TV Out?
And I was only jking about the name
Oooh, same graphics processor - you got the one with TV Out?
And I was only jking about the name
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This was not meant to be an engine for TT2. I played around a bit with OpenGL this afternoon (and you can still see NeHe's title on the framework I used), and I came up with this.SHADOW-XIII wrote:you should speak with rein ... it is pointless to do onegame by two people
It gives a very short answer to the question "How to display a height map using OpenGL"
And the square tiles aren't being broken up properly.
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Listening to........whoever posting that song in the music & sound topic.....listening to his song and holding space, AWESOME!!!! :lol::lol:
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
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I will, if he asks for it.SHADOW-XIII wrote:so you can send the source of it to rein (even by PM)
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Oops... I did it again
No seriously... rein was right. Tringle maps ARE more difficult to implement. But not impossible (check the .exe)
No seriously... rein was right. Tringle maps ARE more difficult to implement. But not impossible (check the .exe)
- Attachments
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- Tringle Map Test.zip
- Same as previous, this time with Tringle map
- (19.71 KiB) Downloaded 299 times
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Thanks for the tip... But this is not an engine. I will throw away the entire code. I was just playing around a bit with OpenGL and decided to give you all some eye candy...
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I know... But I'm going to wait for rein on that one.99gnome wrote:well done, but you know - children always want more
In the mean time you could play around with 3DTT or Simutrans for a while
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