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Brax
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Post by Brax »

Never thought of importing my models into Carmagedon :lol: How does it handle?

Your bus isn't any worse than my bus a good few pages back. That was basically a box with window textures on it! :roll:
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Wessex_Electric_Nut
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Time to show off my arsenal of trains! MASSIVE FILE SIZESx5!

Post by Wessex_Electric_Nut »

Image
Image
Image
Image
Image
And....
Image

I am such a tease! :) :twisted:
Image
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OBrown
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Post by OBrown »

While crazed-graphics-nut's graphics are very nice, its times like this I'm glad I chose to view this thread on my college's nice T1 line, instead of my home dialup one.
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Zuu
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Post by Zuu »

Realy nice models. Which program did you use? These must have taken ages to compleete.
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Post by Wessex_Electric_Nut »

zuu wrote:Realy nice models. Which program did you use?
3D Studio Max 5 and one was rendered in 3DSM6. I prefer 5, as the Trainz plug in is compatable with that version, and besides, I have had problems opening most of my models in 6, so I use both.

zuu wrote:These must have taken ages to compleete.
1 to 2 months on and off, my life has become soo busy lately, that what I would like to do, gets queued, and sorted into order. The only thing is that I often get side tracked (blame the internet :P ) and hinders progress furhter.
Any more questions?
Oh, and the bottom render, is a Trainz render, look at the EPB on thats at the right hand side, that was my earlier creation made in GMAX. Note the fact I used "texture transparencies". I punch holes in the meshes, and fill them with a plane, that has the the transparence set to create the illusion of glass. One side effect, is that it looks much more realistic, than the texture equivelent!
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Hellfire
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Post by Hellfire »

Wessex_Electric_Nut wrote:Oh, and the bottom render, is a Trainz render,
Hmm, Yeah, now I notice! It's not Anti-Aliased!
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Killer 11
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Post by Killer 11 »

To brax:
i had fun smashing this bus a lot :D

while Wessex_Electric_Nut models are very good indeed they are too detailed!
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uzurpator
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Post by uzurpator »

OK - As I promised on IRC - my vision of window system.

it is composed of 4 types f objects:

title bar (that with 'Window')
buttons
slider
blinds (object for writing texts and images in rows)

An example made of train info window.
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window.png
window.png (1.81 KiB) Viewed 6340 times
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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Zuu
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Post by Zuu »

Offcorce I like to see the X button on the left side. (althrought it realy wont matter)
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Hyronymus
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Post by Hyronymus »

Looks logical and fucntional to me. Not really much more I can think of right now.
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PJayTycy
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Post by PJayTycy »

uzurpator wrote:buttons
Different kinds of buttons:
normal (= action, eg: OK, CANCEL, BUY, SELL, ...)
toggle (= eg : checkboxes)
Togglegroups (= eg : radioboxes : one choice out of a group of possibillities)
uzurpator wrote:slider
Do you mean a scrollbar or a slider to change some value? I think we could use both.
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GoneWacko
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Post by GoneWacko »

Well for toggles I wouldn't really use Checkboxes but just buttons that stay pressed.
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PJayTycy
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Post by PJayTycy »

GoneWacko wrote:Well for toggles I wouldn't really use Checkboxes but just buttons that stay pressed.
That's the same, just another look, I just wanted to point to the functionallity needed. The exact look can be easily changed if the window manager is designed good enough.
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Raven
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Post by Raven »

hi!!, i've been making some 3d models of various locomotives/freight to render and import to Simutrans, i've taken images of the work in progress of unrendered images and posted in the Forums (simutrans --> iberian project) go and take a look if you wish.
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Kyaputen Harokku
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Post by Kyaputen Harokku »

I am not very good at modelling, but I have currently a low-poly German DB Class 218 WIP. Maybe we could use that in the game (Introduced: 1967 AFAIK, obsolete: 2005 (I think they will become obsolete next year))
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A low-poly German Class 218 Work-In-Progress.
A low-poly German Class 218 Work-In-Progress.
0001.png (39.62 KiB) Viewed 754 times
Thanks to the cheaters, Multiplayer in ottd sucks.
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Zuu
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Post by Zuu »

It looks like it has the right detail level, to fit in the game. I think it looks quite good actualy.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Kyaputen Harokku
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Post by Kyaputen Harokku »

I began to texture the sides and began to model the front (the ¿bumpers? (in Germany we call it "Puffer")

The arrows on the sides are a guide for me to get the sizes and orientations right.

EDIT: If I have the time, I will make German "RegionalBahn" and "Regional Express" (Short Range trains).
Attachments
The side, still without bumpers
The side, still without bumpers
versuch2.png (56.89 KiB) Viewed 725 times
Close-up of the front with bumpers
Close-up of the front with bumpers
versuch4.png (91.3 KiB) Viewed 711 times
Thanks to the cheaters, Multiplayer in ottd sucks.
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Raven
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Post by Raven »

a schuckert crab! a 1901 tram from madrid

a question -- no feedback from the models i did that are placed in simutrans forum, those are like this, should i stop worrying about posting links or...?

kind regards
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schuckert.png
schuckert.png (8.67 KiB) Viewed 6109 times
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Zuu
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Post by Zuu »

As we have not eaven start coding exept a few prototypes there is not much use for modeles currently. An idea for the graphics team could be to make a database of all models with an descreption, file format, a link to it, and a optional link to an image of the model. Or just make a siple wiki page with refference to all models.

So Raven I dont think you will get verry much input from people here exept maybe "that was cool".

I might be totaly wrong. So plese correct me if im way out in space.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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Raven
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Post by Raven »

well, i mean, i'm making these models both for fun and for simutrans, but as i need to include a thousand details for the tiny renders to look perfect i thought you could make good use of them...
if some developer reads this, take note: my models are made in blender, just ask for them if you want as i have no problem in sharing, and they'll be periodically shown as no-rendered images in the simutrans forum.
as soon as a graphic engine is developed for transport empire, some standards are set and such things, i won't at all mind to give descriptions and tech data of everything. until then, wish you good luck!! :wink: keep up the great job!

kind regards
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