Graphics
Moderator: Transport Empire Moderators
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- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
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- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Which export formats does GMax support?
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
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| Transport Empire -> |
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Under construction...
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- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
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- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Only those?
No 3ds or lwo or dxf?
No 3ds or lwo or dxf?
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
+---------------------+
Under construction...
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- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
- uzurpator
- Transport Empire Moderator
- Posts: 2178
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
br101 + sd70ace
- Attachments
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- sd70ace.png (7.88 KiB) Viewed 911 times
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- br101.png (3.47 KiB) Viewed 918 times
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Sorry it's been soo long since I've posted here, but reality has sort of taken over. What with the exam and the graduating and the "getting-a-proper" job, which now takes up about 11 hours a day (including commuting). Also. my free time is now being filled with Locomotion. I might get back into the modelling again once I get a bit of inspiration, but but only having a 28.8k connection at home sort of puts a damper on things.
Nice to see models still being produced. My advice for working on trains and steamers....get MS Train Simulator. There are lots of models available for it and modding tools for it and is good to get a fairly good scale of things for it. It can be a pain to find decent models for free though.
Nice to see models still being produced. My advice for working on trains and steamers....get MS Train Simulator. There are lots of models available for it and modding tools for it and is good to get a fairly good scale of things for it. It can be a pain to find decent models for free though.
Quantum Mechanics: The dreams stuff is made of.
Very nice model. You graphics artists are realy good!
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
hey guys this plane is a very very detailed model (i made the motors,the doors, the wheels and A LOT of little things) i can remove some details to fit in the game
- Attachments
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- here is one of the 4 motors
- double wasp 2.jpg (49.73 KiB) Viewed 4222 times
there are things known and things unknown and in between are the doors.
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