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Arathorn
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Post by Arathorn »

Where is Brax now? I haven't seen him for a while.
That Big Boy still needs some work.
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Post by Singaporekid »

Yeah, he hasn't posted for 1 month!1
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Post by Singaporekid »

Are models from Gmax supported?
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Hellfire
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Post by Hellfire »

Which export formats does GMax support?
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| Transport Empire -> |
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Post by Singaporekid »

*.gmax
Haha that was so simple

Edit by spiff: added missing bbcode
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Lilman424
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Post by Lilman424 »

no, export formats, not just save as... formats.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
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Post by Singaporekid »

*.P3d
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Hellfire
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Post by Hellfire »

Only those?

No 3ds or lwo or dxf?
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+------------Oo.------+
| Transport Empire -> |
+---------------------+
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Singaporekid
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Post by Singaporekid »

It can import *3ds, *.prj, *.Dxf, *.shp
Not too sure about exporting
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uzurpator
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Post by uzurpator »

br101 + sd70ace
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sd70ace.png
sd70ace.png (7.88 KiB) Viewed 911 times
br101.png
br101.png (3.47 KiB) Viewed 918 times
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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Arathorn
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Post by Arathorn »

That looks quite good, it'll need some more texturing though...
How many polies?
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uzurpator
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Post by uzurpator »

Indeed - it needs texturing.

Polycount - dunno, around 200-300. Insignificant anyways.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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Brax
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Post by Brax »

Sorry it's been soo long since I've posted here, but reality has sort of taken over. What with the exam and the graduating and the "getting-a-proper" job, which now takes up about 11 hours a day (including commuting). Also. my free time is now being filled with Locomotion. I might get back into the modelling again once I get a bit of inspiration, but but only having a 28.8k connection at home sort of puts a damper on things.

Nice to see models still being produced. My advice for working on trains and steamers....get MS Train Simulator. There are lots of models available for it and modding tools for it and is good to get a fairly good scale of things for it. It can be a pain to find decent models for free though.
Quantum Mechanics: The dreams stuff is made of.
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Arathorn
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Post by Arathorn »

That's why we make our own models ;)
I've been toying a bit with a Transrapid, here's a render:
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maglev.jpg
maglev.jpg (40.04 KiB) Viewed 867 times
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Lt gable
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Post by Lt gable »

if youre interessed in this i can make it lower in polys and remove some details
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here is the full detailed constellation
here is the full detailed constellation
constellation.gif (48.89 KiB) Viewed 4258 times
there are things known and things unknown and in between are the doors.
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Zuu
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Post by Zuu »

Very nice model. You graphics artists are realy good!
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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Arathorn
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Post by Arathorn »

Ooh that plane is sexy!
It is indeed a little too high on the poly side (that door for example isn't needed), but it looks very good.
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Lilman424
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Post by Lilman424 »

Man.....All this drool will be hell to clean. Anyone have a mop?
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
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Lt gable
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Post by Lt gable »

hey guys this plane is a very very detailed model (i made the motors,the doors, the wheels and A LOT of little things) i can remove some details to fit in the game
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here is one of the 4 motors
here is one of the 4 motors
double wasp 2.jpg (49.73 KiB) Viewed 4222 times
there are things known and things unknown and in between are the doors.
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Killer 11
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Post by Killer 11 »

ok firstly this is my first model for a low scale bus secondly i made it in 1 min so no lough
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its in game carmageddon now
its in game carmageddon now
bus.jpg (42.67 KiB) Viewed 6613 times
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