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Moderator: Transport Empire Moderators
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
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That looks really impressive. Perhaps they might want to use it?
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Hey! Another lightwave user! Nice job. Maybe you can add some colour to the factory? (select polygons and press 'Q')
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Did I mention that about a year ago, I made an import library for Lightwave's .LWO files?
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Yes, I use lightwave too. In my opinion, it is by far the best 3D modeller I've ever used.ken52787 wrote:Hellfire, you a lightwave user too? I will color it, and perhaps even texture it, and try to get it down to a reasonable amount of polys.
Just narrow the chimneys down to about 8-sided cylinders, then it should be allright, I think.
Umm... I don't know actually... I think that because of the expandability of the game, both options are possible.Also, are we improving on TTD designs, or are we tryin to redesign everything to distance TT2 from TTD?
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
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Yea, chimneys are the poly-hogs. I'm not sure about the sides, but right now I think they're like 16 (or thereabouts), then I have tops beveled in (another 16), and they go down in (another 16), so topviews also look correct.
Also, since u know lightwave, perhaps u can help me. This is my first time texturing, and this has been bugging me. I am doing the sides of the buildings, and keep each poly a different file. When I import them, the look like crap, but what really gets me is that when they connect, the look different (not size wise, i can fix that), but even tho they are like exactly same "grain wise", they get 'blurred' differently, and look uneven. I am saving as .png files and use about 100pixels per foot (square on grid, my factory is way out of proportion). Do you know what I'm doing wrong.
Also, since u know lightwave, perhaps u can help me. This is my first time texturing, and this has been bugging me. I am doing the sides of the buildings, and keep each poly a different file. When I import them, the look like crap, but what really gets me is that when they connect, the look different (not size wise, i can fix that), but even tho they are like exactly same "grain wise", they get 'blurred' differently, and look uneven. I am saving as .png files and use about 100pixels per foot (square on grid, my factory is way out of proportion). Do you know what I'm doing wrong.
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Yes, Lightwave can do that too. Shift-Z if I'm not mistaken...
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
lilman, go to http://www.lightwave3d.com. Offical tutorials, they got me started.
I'mdoing the cathedral roof tutorial, And i can't select the individual points at the bottom of the disc, just the entire polygon.......help?!
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
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