For rein: the TT2 engine discussion thread.
Moderator: Transport Empire Moderators
For rein: the TT2 engine discussion thread.
As rein started using the "who will do what" thread for discussing the TT2 engine he made, I have created this thread, so he and others who know about it can do that here, and leave the other thread for it's proper use.
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
NO limitation is possible if we use sections in a savegames ...
So TT2 will read to end of section ....
and second important thing is full-user configuration ... so user can easly added buildings, vehicles and so on ... (maybe one ZIP file = one object, and in ZIP will stored info about kind of object and graphics)
So TT2 will read to end of section ....
and second important thing is full-user configuration ... so user can easly added buildings, vehicles and so on ... (maybe one ZIP file = one object, and in ZIP will stored info about kind of object and graphics)
what are you looking at? it's a signature!
yes.. Hellfire is absolutely right! memory used by all variables would be too big (it doesn't matter of course for these, who have 1024ram )Hellfire wrote:No limitations? That's almost impossible. Imagine adding too much stuff to the game, and it grows beyond your memory size... Bye bye performance...
so many things have to be fixed... e.g. tile sizes and all stuff connected with'em, thats sad but true and that's why we must decide, which size will the best (IMO current TT is accurate - remember, that we don't need to use e.g one grass tile texture, one water etc. but many of them combined together making whole world non-repeatable)
as for name - Transport Empire - maybe not the most revealing one, but every source file begins wiith header including nice ascii art logo
Transport Empire general programmer
ICQ: 288845484
visit #TEmpire
ICQ: 288845484
visit #TEmpire
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
- orudge
- Administrator
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Well, the project name I registered on SourceForge was tt2, so the web site will be at http://tt2.sourceforge.net/ when everything's sorted out.
- Raichase
- Moderizzle
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TT2 and Transport Master both sound fine I think we should endeavoure to create the name that represents the best picture of the game (ie if its Transport Master then we can't "own" industries and stuff)
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Official TT-Dave Worley Fan Club
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