2d / 3d ??

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Decide which graphics you want

2D (isometric)
23
58%
3D
17
43%
 
Total votes: 40

SHADOW-XIII
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2d / 3d ??

Post by SHADOW-XIII »

I want like it is in TTD ..so 2D
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Arathorn
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Post by Arathorn »

Isometric, I think it would be too difficult to make it 3D, and it wouldn't greatly imrove the game IMHO.
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Post by orudge »

I'd prefer 2D too. I think it'd be easier to program as well (3D programming isn't my strong point).

Do we have many 2D graphic artists, and many 3D graphic artists? What about programmers with experience in 2D matters and 3D programming?
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Jan
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Post by Jan »

I vote for 3D. And if some programer can implement to use gmax, we will have a lot of engines, buildings etc already on the net.
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Post by spaceman-spiff »

Isometric :D just like TT today
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Post by mp3Pro »

think of the time involved in createing all those models
yikes!
quicker and easier to use the 2-d sprites.
theres nothing wrong with 2d sprites ... look at the success of the rollercoaster tycoon series.
btw - anyone who has ever looked at whats involved in creating 3d files- geesh - that just seems like way too much work, for too little in return. (yes, the pic may be smoother, fancier, flashier...... but this works well, and conveys the same msg.>

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Post by Xeo »

i'd like to see like four rotation points: north, south, west and east
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Post by mp3Pro »

you could still do that with 2d sprites you would just need 4 views of each I think .. or 2 if you could make the graphics engine show mirrored sprites for 2 of the views
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Post by Hellfire »

I vote for 3D.

It's just as easy/hard to implement as 2D, so why not?
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Post by rein »

Arathorn wrote:Isometric, I think it would be too difficult to make it 3D, and it wouldn't greatly imrove the game IMHO.
well, 3d wouldn't be a problem from the coding side, it's just USELESS. I've got lost of documentation about 3d programming and also some experience in writing 3d engines, but as i said many times before - there's no need to make tt in 3d!

oh, if you really insist on creating tt2 in 3d environment, look at 3DTT 3dtt.running-gag.de
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Post by Peter Dobrovka »

Do you have any Problem with 3DTT?

Well, even if you make it tile-based, 3D is not absolutely useless, since you have one serious advantage: You can look everywhere. No more corners with no insight.

Anyway it will look nicer. Animations are smoother and the perspective of a 3D view is more pleasant for the eye. And if you want to do professional artwork you have to model everything in 3D anyway, even if you only need it for a 2D-sprite.

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Post by lynsey »

I voted for 3D, not necessarily proper 3D, but just a 3D look would be quite cool. I wouldn't say its that important though.
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Arathorn
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Post by Arathorn »

I think it should be 2D, with four rotation points (like Xeo said), but if you rotate them, the buildings shouldn't rotate too like you see with some older games. And preferably having buildings always face the street.
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Post by Raichase »

I say 2d, if onyl because 3d would be more work ;)
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Jan
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Post by Jan »

Owen wrote:
What about programmers with experience in 2D matters and 3D programming?
Now we got one. Peter Dobrovka. I invited him to take a look.
BTW, WELCOME Peter!
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Post by SHADOW-XIII »

Hello Peter .... :mrgreen:
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Post by rein »

Peter wrote:Do you have any Problem with 3DTT?
noooo Peter, it's not like that! I don't have any problem, 3DTT looks great and i wish it a big success - but it's just like a... 'diffrent' kind of game (heh), it's not the same as TTO- player would concentrate here more on great visual effects, large landscapes omitting the main game purpose - building an empire.

Personally i think, that coordinating hundreds of vehiclesl in 3d world would be much more frustating or just difficult than in a fixed 2d tile-based game... but that's just mine opinion,
if finally decision about making 3d one is made, fine than, i'll try to help you the best i can!
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SHADOW-XIII
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Post by SHADOW-XIII »

I full AGREE ... if TT2 will be 3D it willnot be the same game ....
so TT2 should be 2D with isometric view ...like now ...
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Post by Peter Dobrovka »

I didn´t mean you to copy 3DTT.

You can still keep an isometric view in 3D. You only have to fix the camera somewhere in the sky looking down with a certain angle of view.

Although it would look and feel similar, it would not look the same. It simply would look better. Much better. And it is not that much more work than you may think. If you think so then you overestimate the effort to create a 3D engine or underestimate the effort to create a 2D engine.

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Post by Arathorn »

But what's the difference between 3d with a fixed camera and 2d isometric?
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