hmm, yes, looking around would be a nice feature... maybe pitching may cause some add to work (if using perspective than occlusion culling will be needed)
I was writing some little programs with OpenGL long time ago, but recently i dusted off some tutorials and downloaded latest libraries...
without doubt sooner or later OpenGL will replace Allegro in this project, so why not? If majority wants it.
if camera angle isn't be fixed in 4 directions, it means that everything must be 3d and we can forget about sprites
until the source release, i'm unfortunately working alone here
but because it's an open source project, everyone will be able to correct mistakes and suggest changes in game's structure (i'm afraid that whole engine will be rebuilt or ever rewritten
)
NOTE: we must organise somehow, how all code changes will go off - everyone posting his small part of source would mess everything up!
ok, before publishing the code needs to be amended and more info added
heh, so what are we ending up on? making 3d, 2d, isometric with free rotation in OpenGL, FPP or a simulator? ow, lets make just a simple board-game, like monopoly