// ---- 6.1 Track – Definition ---- //
Track is the utility that allows trains to move (:D). Track is defined by
several properties – which are:
name – name of the track
next – name of the next track in the series
...
I hope you must be kidding. Give all the Track-pieces names? Or should 'Name' be translated into Pointer?
(tracks are defined in series – these are used for track allocation for vehicles – they can ride on all tracks that are lower in the series of track definitions
example:
name next
Track1 Track2
Track2 UltraTrack
UltraTrack Turbotrack
TurboTrack
Trains assigned to Track1 will be able to ride all tracks. Trains assigned to Track2 will be able to ride track2, ultratrack and turbotrack etc.)
So this would mean, if a train can ride on Maglev, he can do so too on Monorail??? Doesn't make sense to me.
There was an idea of having grades of tracks. You'ld start with crappy tracks early on, and then when you get faster trains you'll have to upgrade the tracks to make it able to drive full speed. I believe this part of the DD is about that idea.
ah! now I (think I) understand. So this is not about an actual stretch of track on the map but about a 'quality class'. So we have different types of tracks like normal rail, monorail, maglev... and those can have different versions too.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.