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Production chain is an entity produced by connection between industries and their produced cargoes.
Production chain should be closed – eg. all cargoes circulating within should all have destinations and producers. Cargoes That do not have output/input industry will be accepted/produced by seaports/customs warehouses (default industry always present on map edges). Chains may produce manifest or goods. A Scenario maker may choose to override the default behaviour (automatic balancing of cargo) or/and designate certain ports/warehouses to produce certain cargoes.
Mental note – provide an example of production chain
Production chains are produced when a player connects two different industries?