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Do we want shunting in Transport Empire?
Poll ended at Wed Nov 15, 2006 11:23 pm
Yes 46%  46%  [ 6 ]
No 54%  54%  [ 7 ]
Total votes: 13
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PostPosted: Thu Nov 09, 2006 12:07 pm 
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Tycoon
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From a coders point of few the following would be the best way for the player (I think what players would like ;) ):
Give train A orders to go to a station (like TTD), you can say which cargo the train should take from that station (RRT like).
Train B is the shunting engine, this engine is assigned to shunt at a station, it doesn't have any other orders than "shunt at the station".
The game would figure out that when train A arrives that train B has to shunt the correct coaches to the train.
It would be something like this in-code:
1) Train A arrives, check if the orders say that the train needs other wagons, continue with 4 the train doesn't need other wagons.
2) Check if there is a shunting engine available at the station, continue if there is one available, wait if not.
3) Train B (shunter) will start its shunting for train A.
4) Train A leaves the station with the correct wagons.

This method would be easiest for the player AFAICT, but it can be quite a PITA to get the intelligence right so the shunters won't turn mad.

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 Post subject:
PostPosted: Thu Nov 09, 2006 12:32 pm 
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What if the correct type of wagons is not available at that specific station?

EDIT: Why would a train need other wagons anyways? That starts to sound like RRT, where wagons just dissapear when they get changed.

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 Post subject:
PostPosted: Thu Nov 09, 2006 1:00 pm 
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Tycoon
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- how long does shunting take?
- how many additional orders does a player have to give to a train to get a shunter to appear?
- as Purno said: where do the wagons stay?
- what if a player forgets the shunting order?

Please realise that we're making a game, not a 1-on-1 copy of the real world.

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 Post subject:
PostPosted: Thu Nov 09, 2006 1:26 pm 
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Shunters are generally low speed and high power, it all depends on the task at hand and how far it has to travel. In general I would say its fairly quick. If a train were to get serviced, it would take longer to get the service than the shunting. (I would imagine)

The wagons stay on sidings, which the player would have to build.

They way I see it you would tell a train to go between two stations. When the train arrives at the next station it uncouples at a siding, and then picks up any consists waiting for it. This process would be automatic because the station master would tell the train which consist to pick up.
The shunter would then automatically get to work on the dumped consist, sorting it onto the other sidings automatically.
Internally (or perhaps externally) each siding will be assigned a label. So siding A would be for cargo to station A, siding B would be for cargo to station B, etc.

Now this type of ordering is different to TT style, so we would now have to include a different type of ordering.
Instead of "Goto Station A (load)" "Goto Station B (unload)", it may now be something like
"Run line service between station A and B"

Let's think about this in another context.
Lets say you want to fly to Perth from Amsterdam. Your first destination would probably be from Amsterdam to London, then London to Singapore, then Singapore to Perth. You would not stay on the same plane throughout the trip. Each person on the plane is then "a consist", and the airport terminal is the shunting yard.

Each plane just flys from A to B all the time and the passengers just "know" where to go by linking together.
Shunting is just a way of giving legs to otherwise stationary wagons so they all end up going to the correct destination.


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 Post subject:
PostPosted: Thu Nov 09, 2006 11:54 pm 
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A simplification of shutting could be that there is a wagon-ware-house close to the platforms that the shuting loco can go and pick up unlimited amount of wagons, (or out of an total amount that the player can rise by insvesting money). This way you will not get the no wagon XXX available problem.


But really I don't beleve in this feature. It have been put down earlier in a old thread down at page 3 i think. The question back then was if wagons and locos could be separated. After some discussions it was decided that it will be to complicated for to little gain.

So if you want to be frank one can argue that it is allready decided that wagons and locos cant be separated.

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 Post subject:
PostPosted: Thu Nov 09, 2006 11:56 pm 
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and as most decisions are being revised, i dont think anyone here cares

it just means we might have to fight to get this into the game

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 Post subject:
PostPosted: Fri Nov 10, 2006 7:31 am 
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Shunting will probably not add much to the players' experience. Voted 'No.'

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 Post subject:
PostPosted: Fri Nov 10, 2006 7:03 pm 
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OK, let me make myself (im)popular by deciding that the 7 votes against shunting are enough to bin the idea. Time to move on.

Topic locked, decision processed (10112006).

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