[OBJ] Design document - commenting part 4

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PJayTycy
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[OBJ] Design document - commenting part 4

Post by PJayTycy »

Give comments on the DD from chapter 11 onwards.

Design Document latest version available here : http://www.tt-forums.net/viewtopic.php?t=20932

Comments on chapter 11-end : this thread.
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PJayTycy
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Post by PJayTycy »

12.7 : here you say cargo will be divided between stations based on the ratings, but a few paragrahs above, you say there will be destinations for cargo. These 2 things kind of contradict each other.

12.7 : amount of produced cargo is based on efficiency of transport... With the input store - processing - output store blocks in mind, wouldn't it be more reasonable to always produce if inputs are available, processing is not at maximum yet and space in the output store is available ? It would still be related to transport and have a max. cap.

12.13 : Nobody actually know WTF it is supposed to do in a transport game, but alas it was included in the FRD :lol: :lol: :lol:



The wild idea space is a nice addition for things like "maybe included sometime". I'd move pollution to that area. Tourist attractions don't need their own category. They'll just behave like any other industry as far as the game is concerned.

Topic locked, a new Design Document is being written by Hyronymus. Follow the progress here (14112006).
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