IRC meeting, 2005-03-05, 1930 UTC

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ChrisCF
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IRC meeting, 2005-03-05, 1930 UTC

Post by ChrisCF »

Provisional agenda:

1. Project structure
2. Discussions
2.1 [RFD] Construction of stations in cities
2.2 [RFD] Constructing roads
2.3 [RFD] Trams
2.4 [RFD] How are docks constructed
3. Finalisation
3.1 [FRDF] Who builds airports?
4. AOB
5. Wrap-up

Note: This meeting will be held in Quakenet #transportempire and not the usual #tempire. The reasons, if you didn't already know, will be made clear in the meeting.
Last edited by ChrisCF on 05 Mar 2005 16:24, edited 1 time in total.
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PJayTycy
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Post by PJayTycy »

Some other topics that didn't reach a conclusion yet:

=> Finding routes & services
=> Cell based, freeform or something in between ?
=> Station & Industry directions (edited)
=> Sharing of infrastructure


I didn't check them all, there might be more
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Hyronymus
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Post by Hyronymus »

I won't be there tonight, definetly not. I hope you really manage to put and end to the FRD meetings tonight, it already took longer (again) than expected.
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Post by Hellfire »

I won't be there either. I'm giving a concert in Maastricht tonight.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)

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ChrisCF
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Post by ChrisCF »

Never mind. We'll manage :)
Incidentally, new channel finalised above
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PJayTycy
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Post by PJayTycy »

Because of the different irc-channel, I can't find the logs on jpl's site. Anyone cares to upload them ?
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Steve
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Post by Steve »

I hope these are satisfactory.
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PJayTycy
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Post by PJayTycy »

thanks steve


It seemed a good meeting !
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Zuu
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Post by Zuu »

Minutes.

Please tell me if I have forgoten something.

EDIT: canged the ??? in the agenda to:
2.6 [RFD] Cell based, freeform or something in between ?
2.7 [RFD] Station & Industry directions (edited)
2.8 [RFD] Sharing of infrastructure

EDIT2 (2005-03-12): Fixed wrong month on first row.
Changed February => March.
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Last edited by Zuu on 12 Mar 2005 22:03, edited 2 times in total.
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ChrisCF
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Post by ChrisCF »

As pointed out, the traffic poll was 3-2 against, but it's still not 2/3.
<jfs> no~
<Grunt_> Yes, but only as an option. ~
<Zuu_ircii> No~
<+Steve^> Yes, as long as it isn't an option! ~
<@ChrisCF> I'm going to add a no, to make it 3-2.
Don't get caught out by Steve stating his vote twice ;)
* ChrisCF has a sadistic problem with bicyclists.
Just so we all know, Steve was being sarcastic about bikes all the way through. ;)

The other RFDs were:
=> Cell based, freeform or something in between ?
=> Station & Industry directions (edited)
=> Sharing of infrastructure

I'll zip through the forum threads see if anything else needs doing, then I'll prep an announcement mail.
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Zuu
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Post by Zuu »

The other RFDs were:
=> Cell based, freeform or something in between ?
=> Station & Industry directions (edited)
=> Sharing of infrastructure
I've fixed that. Anything more that have to be fixed?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
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Post by Hellfire »

Hyronymus wrote:If Hellfire agrees to we can start forming the 3 groups.
I'm going to read the minutes in a moment. Then I'll agree (or not).

Edit: done reading minutes.

I have some comments on 2.5: [FRD] Finding routes & services.

I think that storing per-passenger destinations is possible.

I'm limiting myself to trains here, because those can potentially transport the most people.

Suppose each passenger train has 8 carriages which each have seats for 80 passengers. Then each train has a capacity of 640 passengers.

Suppose a player has 1024 trains.

Then, this player has 655360 seats in his/her entire rolling stock.

If passengers are stored as a record containing just a destination (starting point is not necessary, just optional at this level of detail), each record takes 4 bytes.

This means that the maximum amount of memory needed equals 4 * 655360 = 2621440 bytes, which is 2,5 megabyte.

But there are also stations.

Suppose the player has 256 stations with each having 1024 people waiting (that's really a lot!).

Then for the stations, 256 * 1024 * 4 = 1048576 bytes are needed for the destinations, which is just 1 megabyte.

So for each player in a game, we can assume 3,5 mb to be a reasonable upper bound for the memory requirement for the individual destinations.

------------

That aside, I totally agree to the proposed 3-group system. So, Hyronymus: I agree. We can start :)
Last edited by Hellfire on 07 Mar 2005 10:39, edited 1 time in total.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)

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Under construction...
Hellfire
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Post by Hellfire »

I moved the posts about the development groups to a new topic.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)

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+------------Oo.------+
| Transport Empire -> |
+---------------------+
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Under construction...
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Zuu
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Post by Zuu »

Note: I have fixed a bug in the minutes. (se EDIT2 in my post)

Topic locked, minutes are processed (09112006).
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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