Will a scenario always only have one objective, or can there be several objectives?Gameplay FRD wrote:The player will be able to play scenarios, which have objectives. When an objective is completed, the player gets the choice to quit or to continue playing.
Can there be several distinct ways of winning a scenario? (Example: "Transport 1000 passengers, or earn $10,000 transporting passengers to win this scenario.")
I suggest making objectives work like a boolean expression of gameplay variables, stored in the scenario. Also, what conditions were fulfilled when winning a scenario should be stored after winning. (See next point.)
Can there be "campaigns"? (Chained scenarios where you must win one in order to proceed to the next.) If there are, could the way of winning one scenario influence the next scenarios? (Example: Scenario 1: "Construct a route from Paris to Berlin, or construct a route from Paris to Madrid." Depending on which route the player completes, the next scenario will take place in either Germany or in Spain.)
I'd like to see it that way.
Will it be possible to have "free play"? "Sandbox mode"? (Difference is that "free play" just has no objectives, while "sandbox" doesn't have a concept of money either.)
Lack of restrictions is a big part of what has made simulation games like Sim City and TTD popular, so I think both freeplay and sandbox play should be available.