Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Sun Nov 19, 2017 3:06 am

All times are UTC




Post new topic  Reply to topic  [ 34 posts ]  Go to page Previous 1 2
Author Message
PostPosted: Mon Mar 17, 2008 7:25 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Jan 04, 2006 6:16 pm
Posts: 222
Location: Alphen aan den Rijn, The Netherlands
charlieg wrote:
I can't run ./configure successfully. Are you sure this check is correct?

Code:
checking for main in -lboost_thread... no
configure: error: Boost_thread not found, install Boost_thread first.

I have every boost devel package on fedora installed (there's only two of them, boost-devel and boost-static-devel).


Are you sure you have the package libboost-thread and libboost-thread-dev?

_________________
NukeBuster

Transport Empire: The Transport Empire Linux effort
Join the Transport Empire IRC channel: irc://irc.oftc.net/transportempire !

OpenTTD patch(es): Password at join


Top
   
PostPosted: Wed Mar 19, 2008 4:15 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Wed Oct 08, 2003 2:07 pm
Posts: 322
Meh, those packages don't exist on Fedora. I'll ask around on freenode.

_________________
Open source tycoon games
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community


Top
   
PostPosted: Sun Aug 17, 2008 7:58 pm 
Offline
Engineer
Engineer
User avatar

Joined: Wed May 05, 2004 7:36 pm
Posts: 42
Location: 3city
Archlinux x86_64:
http://pastebin.com/f55fd54a6


Top
   
PostPosted: Tue Aug 19, 2008 9:46 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Jan 04, 2006 6:16 pm
Posts: 222
Location: Alphen aan den Rijn, The Netherlands
I have taken a quick peek in your log file. But am not sure what might have caused the segfault. I'll try and resolve this the coming week.

_________________
NukeBuster

Transport Empire: The Transport Empire Linux effort
Join the Transport Empire IRC channel: irc://irc.oftc.net/transportempire !

OpenTTD patch(es): Password at join


Top
   
PostPosted: Wed Aug 20, 2008 2:25 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Jan 04, 2006 6:16 pm
Posts: 222
Location: Alphen aan den Rijn, The Netherlands
Ucho would you be so kind to upload the output ./configure gave you? (Just run it again if you want to capture the output)

_________________
NukeBuster

Transport Empire: The Transport Empire Linux effort
Join the Transport Empire IRC channel: irc://irc.oftc.net/transportempire !

OpenTTD patch(es): Password at join


Top
   
PostPosted: Sun Jan 25, 2009 9:40 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Jan 04, 2006 6:16 pm
Posts: 222
Location: Alphen aan den Rijn, The Netherlands
I have updated the the linux support on trunk.

As Revision 141 you are able to compile Transport Empire in Linux using CMake.

Due to recent engine changes a part of the port had to be redone.
I have got Transport Empire running but It currently isn't showing anything but a black screen.
If you manage to get an image, please reply to this topic along with the version of Ogre you are using.

To build Transport Empire please view README.linux

_________________
NukeBuster

Transport Empire: The Transport Empire Linux effort
Join the Transport Empire IRC channel: irc://irc.oftc.net/transportempire !

OpenTTD patch(es): Password at join


Top
   
PostPosted: Sun Jan 25, 2009 10:31 pm 
Offline
Transport Empire Moderator
Transport Empire Moderator
User avatar

Joined: Fri Jan 10, 2003 12:21 pm
Posts: 2125
Location: Wroclaw, Poland / Katowice, Poland
Nuke:

Considering how ancient is the version in the svn (like beginning of december i believe) I'm not surprised. I'll take the source from work and upload it to svn tomorrow.

_________________
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


Top
   
PostPosted: Sun Jan 25, 2009 10:37 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Jan 04, 2006 6:16 pm
Posts: 222
Location: Alphen aan den Rijn, The Netherlands
Could you join IRC for a few?

Anyway you might find a few conflicts. Do a dryrun before svn up.

plugins.cfg is now generated by main.cpp when it does not exist.

_________________
NukeBuster

Transport Empire: The Transport Empire Linux effort
Join the Transport Empire IRC channel: irc://irc.oftc.net/transportempire !

OpenTTD patch(es): Password at join


Top
   
PostPosted: Mon Jan 26, 2009 6:37 am 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Wed Oct 08, 2003 2:07 pm
Posts: 322
uzurpator wrote:
Nuke:

Considering how ancient is the version in the svn (like beginning of december i believe) I'm not surprised. I'll take the source from work and upload it to svn tomorrow.

You should really try to keep svn current. You only risk losing your changes (data loss _does_ happen).

_________________
Open source tycoon games
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community


Top
   
PostPosted: Mon Feb 02, 2009 6:20 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Jan 04, 2006 6:16 pm
Posts: 222
Location: Alphen aan den Rijn, The Netherlands
The current source (r152) is compilable with linux. At the moment though I'm getting a segfault we're backtracing the problem and hopefully I can put up some screens soon.

_________________
NukeBuster

Transport Empire: The Transport Empire Linux effort
Join the Transport Empire IRC channel: irc://irc.oftc.net/transportempire !

OpenTTD patch(es): Password at join


Top
   
PostPosted: Sat Feb 07, 2009 1:17 am 
Offline
Engineer
Engineer
User avatar

Joined: Wed May 05, 2004 7:36 pm
Posts: 42
Location: 3city
http://pastebin.com/f28a4e591 :(


Top
   
PostPosted: Sun Feb 08, 2009 5:52 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Jan 04, 2006 6:16 pm
Posts: 222
Location: Alphen aan den Rijn, The Netherlands
The not working of the OpenGL is known, but your output might even provide some hints towards the cause of the bug.

Thank you for uploading your log.

_________________
NukeBuster

Transport Empire: The Transport Empire Linux effort
Join the Transport Empire IRC channel: irc://irc.oftc.net/transportempire !

OpenTTD patch(es): Password at join


Top
   
PostPosted: Sun Aug 15, 2010 11:36 am 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Tue Dec 21, 2004 5:35 am
Posts: 185
Skype: andrey-zaharov
Location: St. Petersburg, Russia
What about transport_empire_4 directory?
how to deal with te2/, te3/ and transport_empire_4/ directories? Are they part of a whole project?

_________________
OpenTTD Hard Game Pack


Top
   
PostPosted: Mon Aug 16, 2010 5:26 pm 
Offline
Transport Empire Moderator
Transport Empire Moderator
User avatar

Joined: Fri Jan 10, 2003 12:21 pm
Posts: 2125
Location: Wroclaw, Poland / Katowice, Poland
The only directory you should be bothered is transport_empire_4. te2 and te3 are depreciated

_________________
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 34 posts ]  Go to page Previous 1 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2017 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2017.
Hosted by Zernebok Hosting.