The TE Linux effort - Get your copy running now!

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NukeBuster
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Re: The TE Linux effort - Get your copy running now!

Post by NukeBuster »

charlieg wrote:I can't run ./configure successfully. Are you sure this check is correct?

Code: Select all

checking for main in -lboost_thread... no
configure: error: Boost_thread not found, install Boost_thread first.
I have every boost devel package on fedora installed (there's only two of them, boost-devel and boost-static-devel).
Are you sure you have the package libboost-thread and libboost-thread-dev?
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Re: The TE Linux effort - Get your copy running now!

Post by charlieg »

Meh, those packages don't exist on Fedora. I'll ask around on freenode.
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Re: The TE Linux effort - Get your copy running now!

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Re: The TE Linux effort - Get your copy running now!

Post by NukeBuster »

I have taken a quick peek in your log file. But am not sure what might have caused the segfault. I'll try and resolve this the coming week.
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Re: The TE Linux effort - Get your copy running now!

Post by NukeBuster »

Ucho would you be so kind to upload the output ./configure gave you? (Just run it again if you want to capture the output)
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Re: The TE Linux effort - Get your copy running now!

Post by NukeBuster »

I have updated the the linux support on trunk.

As Revision 141 you are able to compile Transport Empire in Linux using CMake.

Due to recent engine changes a part of the port had to be redone.
I have got Transport Empire running but It currently isn't showing anything but a black screen.
If you manage to get an image, please reply to this topic along with the version of Ogre you are using.

To build Transport Empire please view README.linux
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Re: The TE Linux effort - Get your copy running now!

Post by uzurpator »

Nuke:

Considering how ancient is the version in the svn (like beginning of december i believe) I'm not surprised. I'll take the source from work and upload it to svn tomorrow.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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Re: The TE Linux effort - Get your copy running now!

Post by NukeBuster »

Could you join IRC for a few?

Anyway you might find a few conflicts. Do a dryrun before svn up.

plugins.cfg is now generated by main.cpp when it does not exist.
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Re: The TE Linux effort - Get your copy running now!

Post by charlieg »

uzurpator wrote:Nuke:

Considering how ancient is the version in the svn (like beginning of december i believe) I'm not surprised. I'll take the source from work and upload it to svn tomorrow.
You should really try to keep svn current. You only risk losing your changes (data loss _does_ happen).
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Re: The TE Linux effort - Get your copy running now!

Post by NukeBuster »

The current source (r152) is compilable with linux. At the moment though I'm getting a segfault we're backtracing the problem and hopefully I can put up some screens soon.
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Re: The TE Linux effort - Get your copy running now!

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Re: The TE Linux effort - Get your copy running now!

Post by NukeBuster »

The not working of the OpenGL is known, but your output might even provide some hints towards the cause of the bug.

Thank you for uploading your log.
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Re: The TE Linux effort - Get your copy running now!

Post by Vaulter »

What about transport_empire_4 directory?
how to deal with te2/, te3/ and transport_empire_4/ directories? Are they part of a whole project?
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Re: The TE Linux effort - Get your copy running now!

Post by uzurpator »

The only directory you should be bothered is transport_empire_4. te2 and te3 are depreciated
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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