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 Post subject:
PostPosted: Sun May 06, 2007 5:03 pm 
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Transport Empire Moderator
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Joined: Fri Jan 10, 2003 12:21 pm
Posts: 2125
Location: Wroclaw, Poland / Katowice, Poland
Next alpha - Alpha 4 now :)

This time you should get:

A mouse cursor
A resizable window
A reaction to closing via window close

new keys:

Mouse wheel - zoom in/out (the zoom is so long deliberately - allowing you to see the terrain buffering)
hold right click - drag terrain like in ttd
hold left+right - rotate terrain
m - create new

Now - the terrain buffering/division algorithm is a bit dodgy atm - it is on top of my list of upgrades - it may even crash, so be vary.


Attachments:
te - release.rar [3.79 MiB]
Downloaded 500 times

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All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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 Post subject:
PostPosted: Mon May 07, 2007 10:36 am 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
I'd like to test this version at my old win98 pc, but I can't unpack rar files here. Would you mind posting a zip file?

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject:
PostPosted: Mon May 07, 2007 10:39 am 
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Tycoon
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Joined: Tue Dec 03, 2002 10:36 am
Posts: 13161
Location: The Netherlands
Free evaluation version of WinRAR.

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Dutch Trainset for OpenTTD | Dutch Trainset Topic | Combined Roadset v0.10


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 Post subject:
PostPosted: Mon May 07, 2007 10:50 am 
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Tycoon
Tycoon
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Joined: Sat Nov 30, 2002 5:10 pm
Posts: 6939
Or use 7-zip, which is free and supports quite a lot of archive types.


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 Post subject:
PostPosted: Mon May 07, 2007 11:10 am 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Thanks.

At startup it complaints in can't find the required DLL file MSVCP71.DLL
It auto exits itself.

EDIT:
Win98SE 4.10.2222A
448 MB RAM
DirectX 9.0b
NVIDIA GeForce FX 5200

EDIT 2:
Pentium III, 650 MHz.

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject:
PostPosted: Mon May 07, 2007 3:06 pm 
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Tycoon
Tycoon
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Joined: Sat Nov 30, 2002 5:10 pm
Posts: 6939
Nice work btw.


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PostPosted: Tue May 22, 2007 8:33 am 
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Engineer
Engineer

Joined: Sun May 29, 2005 10:30 am
Posts: 13
As you may have noticed I ported the last source code to Linux.... but it's clear that Alpha 4 is newer than that. If I can get a copy of the source for it I could port that to Linux....

Render Target 'TEmpire' Average FPS: 4.63933 Best FPS: 5.42005 Worst FPS: 2.03252


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 Post subject:
PostPosted: Sat Jun 02, 2007 7:09 am 
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Engineer
Engineer

Joined: Tue Sep 20, 2005 8:18 pm
Posts: 10
When I tried to run the last version it complained about missing d3dx9_31.dll, but it worked OK when I renamed d3dx9d_31.dll to d3dx9_31.dll.


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 Post subject: Re: TE alpha
PostPosted: Wed Jan 09, 2008 12:25 am 
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Engineer
Engineer

Joined: Sat Dec 22, 2007 8:04 pm
Posts: 47
Very nice!

On Alpha 4, I average atou 25-30 FPS when moving the screen around a lot, and 30-35 when it's stationary... 32.3 or something I think it was...

When zoomed out, it still only loads the same number of tiles as when zoomed in, and the rest is black space.

With the no_frame_limit.bat, I get something like 800 FPS when stationary, but get immense slowdown when loading new tiles (down to about 5-10 FPS), then if I try to load too many tiles at once (ie dragging across the screen fast), it gives me a runtime error and crashes.

My computer:
Pentium dual core 2200
2gig of DDR2 RAM
GeForce 8600 512 GFX card
SATA HDD


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 Post subject: Re: TE alpha
PostPosted: Wed Jan 09, 2008 12:26 am 
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Engineer
Engineer

Joined: Sat Dec 22, 2007 8:04 pm
Posts: 47
Wait... Is this still on?


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 Post subject: Re: TE alpha
PostPosted: Wed Jan 09, 2008 1:46 am 
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Engineer
Engineer
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Joined: Mon Jan 07, 2008 10:25 pm
Posts: 43
Location: Borger, the Netherlands
last post: za jun 02, 2007.. omg what happened ?

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Stop those stupid shooting games, make peaceful games!


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 Post subject: Re: TE alpha
PostPosted: Wed Jan 09, 2008 3:16 am 
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Tycoon
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Joined: Sat Nov 30, 2002 5:10 pm
Posts: 6939
Work's still going on... but slowly. We have only one coder and unfortunately for us (but fortunately for him) he does have a social life. If you want to to help coding, perhaps the best thing to do is contact Uzurpator directly.


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 Post subject: Re: TE alpha
PostPosted: Wed Jan 09, 2008 3:29 am 
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Engineer
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Joined: Mon Jan 07, 2008 10:25 pm
Posts: 43
Location: Borger, the Netherlands
Arathorn wrote:
Work's still going on... but slowly. We have only one coder and unfortunately for us (but fortunately for him) he does have a social life. If you want to to help coding, perhaps the best thing to do is contact Uzurpator directly.


Hey no problem! I searched around and found that there where actualy updates ;)

thanks anyway!

_________________
Stop those stupid shooting games, make peaceful games!


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 Post subject: Re: TE alpha
PostPosted: Fri Feb 08, 2008 12:30 pm 
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Engineer
Engineer

Joined: Mon Nov 20, 2006 4:27 pm
Posts: 25
Location: The U of K
Is there any chance of Linux alphas being released soon?

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Erm...
Thats It.


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 Post subject: Re: TE alpha
PostPosted: Fri Feb 08, 2008 12:54 pm 
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Engineer
Engineer

Joined: Mon Nov 20, 2006 4:27 pm
Posts: 25
Location: The U of K
Avg fps: 31fps
LastFps:32fps

I was consistently getting these figures on my unmodified DELL Dimension 3000.

Hope this helps

_________________
Erm...
Thats It.


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 Post subject: Re: TE alpha
PostPosted: Fri Feb 08, 2008 7:03 pm 
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Tycoon
Tycoon
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Joined: Sat Jan 10, 2004 8:19 pm
Posts: 2085
Location: London
bobulator wrote:
Is there any chance of Linux alphas being released soon?


This is something that is actively being worked on at the moment. If anyone with C++ experience on Linux wishes to help, please drop me a message.

Thanks


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 Post subject: Re: TE alpha
PostPosted: Tue Mar 11, 2008 11:16 pm 
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Engineer
Engineer
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Joined: Mon Jan 07, 2008 10:25 pm
Posts: 43
Location: Borger, the Netherlands
If there is any new compiled executable file to download, where should i look then? There are so many different topics..?

_________________
Stop those stupid shooting games, make peaceful games!


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 Post subject: Re: TE alpha
PostPosted: Wed Mar 12, 2008 1:46 pm 
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Traffic Manager
Traffic Manager
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Joined: Wed Jan 04, 2006 6:16 pm
Posts: 222
Location: Alphen aan den Rijn, The Netherlands
bobulator wrote:
Is there any chance of Linux alphas being released soon?

Please check this topic: Linux Effort
If you have already got it running in the mean time let me know. (So I can add your distribution to my list.)

Ne0Que wrote:
If there is any new compiled executable file to download, where should i look then? There are so many different topics..?

We are close to a new alpha release, but it needs some more testing first.
If a new alpha version is released we will also post a link in this topic.

If you want to be up to date with the latest developments, please join our IRC channel.(#transportempire @ irc.oftc.net)

_________________
NukeBuster

Transport Empire: The Transport Empire Linux effort
Join the Transport Empire IRC channel: irc://irc.oftc.net/transportempire !

OpenTTD patch(es): Password at join


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 Post subject: Re: TE alpha
PostPosted: Fri Apr 11, 2008 5:02 pm 
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Traffic Manager
Traffic Manager

Joined: Sat Sep 24, 2005 1:52 pm
Posts: 160
Location: Denmark
Conroe 6600@2,5ghz
2gb ram
8800Gtx
Vista

I get 30-32fps when running the normal exe file, if i run the one called no_frame_limit i get anywhere from 170fps to 1300fps depending on how far i zoom in or out.

_________________
Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map :) its more random and not as pro as the Openttd Coop guys.


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 Post subject: Re: TE alpha
PostPosted: Sun Apr 13, 2008 11:58 am 
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Engineer
Engineer

Joined: Sun Apr 13, 2008 11:25 am
Posts: 3
Avg fps: 32.0041 fps
LastFps:32.0388 fps

Pentium Q6600 Quad Core
4MB Ram
2 x Nvidia 8600 GTS SLi Mode
SATA

Mouse movement fine, right click hold down for movement fine.


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