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TRoS Engine Screenshot

Posted: 21 Nov 2006 18:42
by aarona
I managed to compile the TRoS client...and lo and behold have captured this image for all to see.

Posted: 22 Nov 2006 07:29
by Hyronymus
That looks wicked and do I even see something of a cliff?

Posted: 22 Nov 2006 09:23
by aarona
There are still some issues...I've seen some missing polygons, I can't compile with sound or network, but in general I'm pleased with the quality of the engine.

Here is a look from down in the cliff. (I hope what you are seeing is actually from a file, and not from what my memory space looks like :wink: )

Posted: 22 Nov 2006 12:35
by XeryusTC
The missing polygons are because of malfunctioning culling algoritm, I ain't looking into it as I don't know a thing about the algoritm ;).

And it indeed from a file, created by Seniltai, the guy that only knows black and white, while there are many shades of grey ;).