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 Post subject: TRoS Engine Screenshot
PostPosted: Tue Nov 21, 2006 6:42 pm 
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Traffic Manager
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Joined: Fri May 26, 2006 3:54 pm
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I managed to compile the TRoS client...and lo and behold have captured this image for all to see.


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File comment: TRoS Screen
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PostPosted: Wed Nov 22, 2006 7:29 am 
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That looks wicked and do I even see something of a cliff?

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PostPosted: Wed Nov 22, 2006 9:23 am 
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There are still some issues...I've seen some missing polygons, I can't compile with sound or network, but in general I'm pleased with the quality of the engine.

Here is a look from down in the cliff. (I hope what you are seeing is actually from a file, and not from what my memory space looks like :wink: )


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PostPosted: Wed Nov 22, 2006 12:35 pm 
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The missing polygons are because of malfunctioning culling algoritm, I ain't looking into it as I don't know a thing about the algoritm ;).

And it indeed from a file, created by Seniltai, the guy that only knows black and white, while there are many shades of grey ;).

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