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Graphics Engine (to be formed in liason with the TRoS engine)
Are there any more?
With any luck the DD should be good to go by the end of the Summer/Winter with sufficient information to let the Core developers and the Networking crew start to make some actual progress. (That is, to have real code)
Obviously given my position, I'm avaliable for the management too and I've already established a link with the TRoS engine people, seeing how it can contribute to the project.
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Thats my experience from when I was younger embarking on larger projects without any planning
I don't think that the Networking side of thing really depends too much on the core. I mean, the data, yes, and what it sends, but those are just "things". What to send, when to send it, total throughput, server loadings etc are (IMHO) things which the Networkers need to consider.
For example, in the example Hellfire has produced, we have an object called Map, and the information from some set of co-ordinates is sent. Regardless of what the Map turns out to be, we have some concept of what needs to be sent and when.
Naturally overlap is good, because the server requires the core and networking and the cilent requires the GUI, networking and fragments of the core. (or does it? This needs to be thought about)
I'm still on the project, tho I can't code anything useful I guess. I should have a reasonable amount of time available. I'd like to work on some 2D graphics, do I wonder if there's really a thing I can do. Besides, I'd be interested to take some part in discussion, tho I won't be interested in all discussions.aarona wrote:I think it would be useful to know who is still on the project, how much time they have available and what areas they would like to work on.
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I have a full-time job during the week, so I can really only spare a few hours at the weekends.
I would like to work on the game logic part of the project, which I guess would be in core.
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