2.0.1 alpha 44

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Patchman
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Posts: 7576
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2.0.1 alpha 44

Post by Patchman »

Hi all,

latest alpha available here: http://www.ttdpatch.net/src/

This one is again more focussed on fixing bugs, especially in the path-
based signalling feature. For example, the train reversing problem
should be all but gone now, and even if a train has problems, you can now
reverse it manually. Also other problems with rail under bridges and
trains trying to go the wrong way through a one-way signal should be
fixed.

Mek has continued to work on the new Locomotion GUI feature, and now the
centre tab with the station building tools is available as well.

For a full list of all the bugs fixed and other changes, see below as
usual.

Have fun!
Josef


All changes in 2.0.1 alpha 44:
- by Mek: added station tab in locomotion GUI plus some fixes
- it's now always possible, but not always safe, to manually reverse
trains
- if train needs to reverse but cannot due to path-based signalling,
a news message is generated to notify the player
- changed station prop 09 to allow > 255 sprite layouts
- fixed division by zero in resizable window code
- fixed bug with display of cargo amount for default cargo type
using wrong cargo type
- (devel) ensure action 0 handler functions are called during
initialization to allow them to properly allocate memory
- (devel) support directly testing bits in patchproc arguments
- allow 0 and 1 (or any non-zero number) as arguments for bit
switches, not just on/off
- fixed bug in PBS causing some reversing trains to unreserve track
pieces of other trains, thereby causing train crashes
- fix rounding error in small running cost values
- fixed bug in PBS pathfinding causing unsafe behaviour if the first
signal on a wrong track is at the same distance as a bridge piece
on the right track
- fixed bug in PBS with trains leaving station sometimes reserving
path across the wrong signal
- fixed another bug causing trains to sometimes reserve unsafe paths
- fixed bug in PBS causing train to try to route the wrong way
through one-way signals
- fixed most situations in which trains were unable to reverse
- fixed bug with non-existing track pieces sometimes remaining
reserved
- fixed infinite loop in new performance calculation if vehicle cost
was set to zero
- added mechanism to expire vehicles n years before the end of their
phase 2, i.e. before their model reliability starts to drop
(action 0 props 26,1B,16,16)
- fixed bug with missing or wrong track foundations in stations with
callback 14
- support callback results in regular action 2 as well for
standardized access to loading/moving state and cargo amount
- fixed refitting of trains with wagons with different text suffix
but same F2 value, now refits only those wagons that use the same
text suffix
- show number of trains that share orders in "End of shared orders"
message
- fixed bridgespeedlimits (broken because of wagonspeedlimits)
- fixed bug with incorrect purchase list display with resizable
windows
- support planes carrying cargo other than passengers by default (if
not refittable to passengers, first refittable cargo option is
used)
- support not using the default cargo type for stations by defining
cargo type FE, thus not displaying sum of all cargo, but no cargo
- fixed bug with dual-headed engines having wrong speed with multihd
off
- fixed slow planes and helicopters speeding up when broken down
- made planespeed take a parameter from 1 to 4 that is the speed up
factor
- by Oskar: fix bug in resolution switches affecting the jukebox
- prevent AI from building AIRank 0 locos

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Please help Conserve Gravity | Email address is *valid*.
Stop flipping pancakes. | Don't remove the "nospam" part.
martin

Re: 2.0.1 alpha 44

Post by martin »

The new version crashes the program just I the game has started up (about
one second after a train moves) I'm using the windows version of TT on XP
sp2

Any ideas


Martin



"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:MPG.1c8c57a57a9ff259989ece@server.our.house...
Hi all,

latest alpha available here: http://www.ttdpatch.net/src/

This one is again more focussed on fixing bugs, especially in the path-
based signalling feature. For example, the train reversing problem
should be all but gone now, and even if a train has problems, you can now
reverse it manually. Also other problems with rail under bridges and
trains trying to go the wrong way through a one-way signal should be
fixed.

Mek has continued to work on the new Locomotion GUI feature, and now the
centre tab with the station building tools is available as well.

For a full list of all the bugs fixed and other changes, see below as
usual.

Have fun!
Josef


All changes in 2.0.1 alpha 44:
- by Mek: added station tab in locomotion GUI plus some fixes
- it's now always possible, but not always safe, to manually reverse
trains
- if train needs to reverse but cannot due to path-based signalling,
a news message is generated to notify the player
- changed station prop 09 to allow > 255 sprite layouts
- fixed division by zero in resizable window code
- fixed bug with display of cargo amount for default cargo type
using wrong cargo type
- (devel) ensure action 0 handler functions are called during
initialization to allow them to properly allocate memory
- (devel) support directly testing bits in patchproc arguments
- allow 0 and 1 (or any non-zero number) as arguments for bit
switches, not just on/off
- fixed bug in PBS causing some reversing trains to unreserve track
pieces of other trains, thereby causing train crashes
- fix rounding error in small running cost values
- fixed bug in PBS pathfinding causing unsafe behaviour if the first
signal on a wrong track is at the same distance as a bridge piece
on the right track
- fixed bug in PBS with trains leaving station sometimes reserving
path across the wrong signal
- fixed another bug causing trains to sometimes reserve unsafe paths
- fixed bug in PBS causing train to try to route the wrong way
through one-way signals
- fixed most situations in which trains were unable to reverse
- fixed bug with non-existing track pieces sometimes remaining
reserved
- fixed infinite loop in new performance calculation if vehicle cost
was set to zero
- added mechanism to expire vehicles n years before the end of their
phase 2, i.e. before their model reliability starts to drop
(action 0 props 26,1B,16,16)
- fixed bug with missing or wrong track foundations in stations with
callback 14
- support callback results in regular action 2 as well for
standardized access to loading/moving state and cargo amount
- fixed refitting of trains with wagons with different text suffix
but same F2 value, now refits only those wagons that use the same
text suffix
- show number of trains that share orders in "End of shared orders"
message
- fixed bridgespeedlimits (broken because of wagonspeedlimits)
- fixed bug with incorrect purchase list display with resizable
windows
- support planes carrying cargo other than passengers by default (if
not refittable to passengers, first refittable cargo option is
used)
- support not using the default cargo type for stations by defining
cargo type FE, thus not displaying sum of all cargo, but no cargo
- fixed bug with dual-headed engines having wrong speed with multihd
off
- fixed slow planes and helicopters speeding up when broken down
- made planespeed take a parameter from 1 to 4 that is the speed up
factor
- by Oskar: fix bug in resolution switches affecting the jukebox
- prevent AI from building AIRank 0 locos

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Please help Conserve Gravity | Email address is *valid*.
Stop flipping pancakes. | Don't remove the "nospam" part.
Patchman
Tycoon
Tycoon
Posts: 7576
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Re: 2.0.1 alpha 44

Post by Patchman »

martin wrote:
The new version crashes the program just I the game has started up (about
one second after a train moves) I'm using the windows version of TT on XP
sp2

Any ideas
Does it make a crash log (crash*.txt file)? If so, please attach the
latest one.

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+----------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.
Patchman
Tycoon
Tycoon
Posts: 7576
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Re: 2.0.1 alpha 44

Post by Patchman »

martin wrote on Wed, 02 Mar 2005 17:35:58 GMT:
Yes I did get a crash.log, here it is
Sorry about the late reply.

The crash log indicates that something has overwritten the running cost
base table. This could happen because of a bad .grf file for example. I
suggest you try to remove grf files from newgrf(w).cfg until this problem
disappears.

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.
martin

Re: 2.0.1 alpha 44

Post by martin »

"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:MPG.1c92f0c9b006975c989ed0@server.our.house...
martin wrote on Wed, 02 Mar 2005 17:35:58 GMT:
Yes I did get a crash.log, here it is

Sorry about the late reply.

The crash log indicates that something has overwritten the running cost
base table. This could happen because of a bad .grf file for example. I
suggest you try to remove grf files from newgrf(w).cfg until this problem
disappears.

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Still couldn't get it working again - so did the fail safe method of
reinstalling the game - that worked !!!!


Martin
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