TTDPatch 2.0.1 alpha 43

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Patchman
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TTDPatch 2.0.1 alpha 43

Post by Patchman »

Hi all,

after a long time of waiting, here's another alpha version for you to
try out. Get it at http://www.ttdpatch.net/src/

NOTE: Due to more stringent requirements for some of the new graphics
features, some graphics files may need to be updated. Currently the
files which are known to require updates are:

Tropic Set
DB Set XL
New Stations
Canals

I've made updated versions available at
http://www.ttdpatch.net/newgrf.html - please download those for alpha
43. They will work in older alpha versions too.

The changes are almost too numerous to list them all. Briefly, Oskar
found a way to allow people to have more graphics files active
simultaneously by boosting the limit of active sprites to 11383 for each
feature, instead of 11383 in total as it was before.

Csaba has written a number of bugfixes, as well as several new graphics
functions, in particular the beginnings of a new industry switch.
Currently, this switch can be used to give new graphics to the existing
industries, without changing much of their functionality yet.

Marijn has worked a lot on improving TTD's user interface, and added the
ability to make windows "sticky" (they won't be closed by the "Delete"
or backspace keys), as well as making several windows resizable,
including the map and depot windows. The map also has a button that
allows it to follow the main view. In addition, he wrote a new railroad
construction interface that follows Locomotion's construction interface.
You can either choose to use this interface by default or stay with the
regular interface. In either case, opening the railroad construction
window while holding Ctrl opens the other choice. To make the most out
of these new interface features, please download and install the
"gui(w).grf" graphics from the TTDPatch New Graphics site as well.

Have fun trying out all the new features, and please bear with me for a
couple of days with some of the bugs that have been reported already
that aren't fixed yet in alpha 43. I'll have a little more time now so
it shouldn't take too long to get most of the bugs ironed out.

Josef


All changes in 2.0.1 alpha 43:
- by Oskar: allow more active sprites, now 11383 per grf feature
(disable this with miscmods.smallspritelimit on)
- include Csaba's changes up to version alpha 42 VCS 4:
* a small tweak in the savegame compression algorithm that
saves 3-4% according to my tests (can be disabled by
miscmods.noenhancedcomp) The decompress code hasn't been
touched, so it's 100% backwards compatible.
* trains no longer break down at signals (can be disabled by
miscmods.breakdownatsignal, can be refined if forum people
say so)
* callback 1E for houses to allow choosing the color mapping
independently from the sprites
* added property 1C and extended variable 44 for houses to
allow "building classes"
* newindustries patch and new industry tile support. It's far
from usable yet...
* added variable 40 for towns, and refactored some code to
allow this
* fixed a bug that made morecurrencies disable the wrong
currencies after Euro has been introduced
* fixed a bug that caused glitches when house random trigger 2
was used for multi-tile buildings
* fixed a bug with random trigger handling for newhouses
- included Marijn's changes:
* fix display of coasts under bridges
* Support for resizable windows.
* Support for sticky windows.
* New "locomotiongui" switch to build rails and signals with a
locomotion-like gui (if not enabled by default, Ctrl-click on
the rail building menu)
* Added a tooltip when resizing rail-depot windows, displaying
the size of the depot
* Added a remove signal button to the signal tab in the
locomotiongui.
* Made it possible to de-select the signal build buttons in the
new gui.
* New miscmods flag: displaytownsize; displays the population
of a town in brackets after the name of the town in the main
view.
* New enhgui feature: in the minimap window a new button is
added, when this button is pressed, the minimap will
auto-center it's view with the main view.
- show error message about missing newgrf(w).cfg only if a file
other than the default filename is specified using the newgrfcfg
config file switch
- fixed bug with wagon speed limit set to FFFF not removing the
speed limit
- allow callback 14 to return up to 255 tile types
- fixed bug with incorrect vehicles in regular/electrified depot
- fixed helicopters having incorrect cargo capacities
- made preprocessing of assembly code work again
- added a mechanism to prevent changes in texts.inc from messing up
news messages in the queue of existin savegames (see new
textdef.ah and morenews.asm)
- changed display of reserved paths to make them more visible in
complex tiles

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
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Afoklala

Re: TTDPatch 2.0.1 alpha 43

Post by Afoklala »

Op Mon, 14 Feb 2005 00:23:02 GMT schreef Josef Drexler:
Hi all,

after a long time of waiting, here's another alpha version for you to
try out. Get it at http://www.ttdpatch.net/src/

Brilliant. Things were so slow in this ng, I was getting worried that it
was dead. Great to see a new version again.
--
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I hate it when people tell me I cannot take criticism.
hij

Re: TTDPatch 2.0.1 alpha 43

Post by hij »

Bravo, ditto that, thought da joint was dead
Afoklala

Re: TTDPatch 2.0.1 alpha 43

Post by Afoklala »

Op Mon, 14 Feb 2005 00:23:02 GMT schreef Josef Drexler:
Hi all,

after a long time of waiting, here's another alpha version for you to
try out. Get it at http://www.ttdpatch.net/src/

Two remarks for localizing:
- The new button for making a window sticky has an 'S' on it, for 'Sticky'
I presume. However, in many languages the word for 'sticky' will not start
with S. Is it possible to introduce a symbol (an icon) for this button?
- Numbers greater than 999 use a separator: ','. However, in several
languages ',' is not used as thousands separator, but '.'. OTOH, the
decimal sign, which is '.' in English, is in fact ',' in many other
languages. So the number of sprites 11,383 will be interpreted as 11 plus
383/1000, which makes no sense. Is it possible to make both separator signs
localizable?
Thanks for all the hard work you people put in this.
--
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I hate it when people tell me I cannot take criticism.
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Re: TTDPatch 2.0.1 alpha 43

Post by orudge »

I presume. However, in many languages the word for 'sticky' will not start
with S. Is it possible to introduce a symbol (an icon) for this button?
If you download the gui(w).grf file from http://www.ttdpatch.net/newgrf.html and
put that in your newgrf(w).cfg file, you'll get a little pin icon instead.

--
Owen Rudge
http://www.owenrudge.net/

MSN Messenger: o...@owenrudge.net
ICQ: 125455765
Patchman
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Joined: 02 Oct 2002 18:57
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Re: TTDPatch 2.0.1 alpha 43

Post by Patchman »

Afoklala wrote:
- Numbers greater than 999 use a separator: ','. However, in several
languages ',' is not used as thousands separator, but '.'. OTOH, the
decimal sign, which is '.' in English, is in fact ',' in many other
languages. So the number of sprites 11,383 will be interpreted as 11 plus
383/1000, which makes no sense. Is it possible to make both separator signs
localizable?
This is using TTD's built-in formatting, which depends on the language
of TTD itself. The German version, for example, writes numbers like
11.383. I think the TTD Translator program has an option to change this
too.
Afoklala

Re: TTDPatch 2.0.1 alpha 43

Post by Afoklala »

Op Mon, 14 Feb 2005 10:28:35 -0000 schreef Owen Rudge:
I presume. However, in many languages the word for 'sticky' will not start
with S. Is it possible to introduce a symbol (an icon) for this button?

If you download the gui(w).grf file from http://www.ttdpatch.net/newgrf.html and
put that in your newgrf(w).cfg file, you'll get a little pin icon instead.
Blyme. I HAD done put the grf file into the grf folder, but I forgot to
include it in the config file. Thanks.
--
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I hate it when people tell me I cannot take criticism.
Afoklala

Re: TTDPatch 2.0.1 alpha 43

Post by Afoklala »

Op Mon, 14 Feb 2005 16:47:03 GMT schreef Josef Drexler:
Afoklala wrote:
- Numbers greater than 999 use a separator: ','. However, in several
languages ',' is not used as thousands separator, but '.'. OTOH, the
decimal sign, which is '.' in English, is in fact ',' in many other
languages. So the number of sprites 11,383 will be interpreted as 11 plus
383/1000, which makes no sense. Is it possible to make both separator signs
localizable?

This is using TTD's built-in formatting, which depends on the language
of TTD itself. The German version, for example, writes numbers like
11.383. I think the TTD Translator program has an option to change this
too.
And so it has! I hadn't discovered that yet. Now everything's fine. Thanks.
--
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I hate it when people tell me I cannot take criticism.
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