A question for The Patchers - Josef & Co.
A question for The Patchers - Josef & Co.
I apologise if this has been raised before, but...
Will 'The Patch' be maintained now that Locomotion has arrived?
Or will there soon be a LocoPatch?
Maybe Josef should get in touch with Lord Chris (and finally earn a
well-deserved dollar for his great Tycooning efforts) by collaborating
with the bugfixes, documentation deficiencies and gameplay enhancements
in Locomotion II.
(BTW: I prefer the name "Transportation")
Still, folks. You can't b**** too much. Lord Chris has finally
delivered on his promise to upgrade TTD!
--
nylon.net
Transport Tycoon: http://nylon.net/ttd
Will 'The Patch' be maintained now that Locomotion has arrived?
Or will there soon be a LocoPatch?
Maybe Josef should get in touch with Lord Chris (and finally earn a
well-deserved dollar for his great Tycooning efforts) by collaborating
with the bugfixes, documentation deficiencies and gameplay enhancements
in Locomotion II.
(BTW: I prefer the name "Transportation")
Still, folks. You can't b**** too much. Lord Chris has finally
delivered on his promise to upgrade TTD!
--
nylon.net
Transport Tycoon: http://nylon.net/ttd
Re: A question for The Patchers - Josef & Co.
nylon.net schrieb:
better than TTD.
OpenTTD already rules away Locomotion by far.
A really bad "upgrade". Locomotion does neither look nicer nor playStill, folks. You can't b**** too much. Lord Chris has finally
delivered on his promise to upgrade TTD!
better than TTD.
OpenTTD already rules away Locomotion by far.
Re: A question for The Patchers - Josef & Co.
"Mario Schmidt" <mario.schm...@mediavillage.de> wrote in message
news:4163fd4d$0$11980$9b622d9e@news.freenet.de...
Bob
news:4163fd4d$0$11980$9b622d9e@news.freenet.de...
Agreed 100%nylon.net schrieb:
Still, folks. You can't b**** too much. Lord Chris has finally
delivered on his promise to upgrade TTD!
A really bad "upgrade". Locomotion does neither look nicer nor play better
than TTD.
OpenTTD already rules away Locomotion by far.
Bob
Re: A question for The Patchers - Josef & Co.
nylon.net wrote on Wed, 06 Oct 2004 16:09:44 +1000:
finish" urges, I'll probably go back to the patch.
what the patch does, and until a lawyer tells me that that provision is
void, I'm not going to do anything... (which is another reason why I'll
go back to TTD, I like to take my toys apart and put them back together
in ways unimagined before...)
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
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Once I get over the most pressing "just another dual track line toI apologise if this has been raised before, but...
Will 'The Patch' be maintained now that Locomotion has arrived?
finish" urges, I'll probably go back to the patch.
At the moment this is unlikely. Locomotion's EULA explicitly forbidsOr will there soon be a LocoPatch?
what the patch does, and until a lawyer tells me that that provision is
void, I'm not going to do anything... (which is another reason why I'll
go back to TTD, I like to take my toys apart and put them back together
in ways unimagined before...)
Heh, keep dreamingMaybe Josef should get in touch with Lord Chris (and finally earn a
well-deserved dollar for his great Tycooning efforts) by collaborating
with the bugfixes, documentation deficiencies and gameplay enhancements
in Locomotion II.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Don't do push ups | Don't remove the "nospam" part.
Re: A question for The Patchers - Josef & Co.
Mario Schmidt wrote on Wed, 06 Oct 2004 16:12:23 +0200:
mostly due to the realism and the nice smooth vehicle motion and more
realistic tracks with curves. I enjoy the freedom I get from the third
dimension, even though the AI abuses that sometimes.
It's got lots of nice touches, such as trains having realistic breaking
distances, better signalling (including pre-signals, even though not by
name), more track systems like narrow gauge, trams etc.
But most of all I like how easy it is to add new stuff to it, new
vehicles, bridges, houses, industries, cargo types, anything. Extremely
moddable. Oh that reminds me, I don't think I've ever posted it here:
http://www.ttdpatch.net/loco/ for a tool to decode/encode object .dat
files and http://wiki.locomotiondepot.net/index.php/Main_Page for some
information on the file structures.
I absolutely disagree with, Locomotion's graphics are far more detailed),
but OpenTTD actually uses the same old graphics and now it doesn't bother
you?
But then, I've never been a big fan of OpenTTD mostly due to its legally
uncertain origins as a copy of TTD's copy.
Besides, it doesn't even support the new graphics of the patch, so it's
no contender at all
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Don't do push ups | Don't remove the "nospam" part.
In your humble(?) opinion. I personally find it more fun, actually,nylon.net schrieb:
Still, folks. You can't b**** too much. Lord Chris has finally
delivered on his promise to upgrade TTD!
A really bad "upgrade". Locomotion does neither look nicer nor play
better than TTD.
mostly due to the realism and the nice smooth vehicle motion and more
realistic tracks with curves. I enjoy the freedom I get from the third
dimension, even though the AI abuses that sometimes.
It's got lots of nice touches, such as trains having realistic breaking
distances, better signalling (including pre-signals, even though not by
name), more track systems like narrow gauge, trams etc.
But most of all I like how easy it is to add new stuff to it, new
vehicles, bridges, houses, industries, cargo types, anything. Extremely
moddable. Oh that reminds me, I don't think I've ever posted it here:
http://www.ttdpatch.net/loco/ for a tool to decode/encode object .dat
files and http://wiki.locomotiondepot.net/index.php/Main_Page for some
information on the file structures.
You complain that Locomotion doesn't have nicer graphics than TTD (whichOpenTTD already rules away Locomotion by far.
I absolutely disagree with, Locomotion's graphics are far more detailed),
but OpenTTD actually uses the same old graphics and now it doesn't bother
you?
But then, I've never been a big fan of OpenTTD mostly due to its legally
uncertain origins as a copy of TTD's copy.
Besides, it doesn't even support the new graphics of the patch, so it's
no contender at all
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Don't do push ups | Don't remove the "nospam" part.
Re: A question for The Patchers - Josef & Co.
Compfix wrote on Wed, 6 Oct 2004 19:20:35 +0000 (UTC):
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
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Disagreed 100%"Mario Schmidt" <mario.schm...@mediavillage.de> wrote in message
news:4163fd4d$0$11980$9b622d9e@news.freenet.de...
nylon.net schrieb:
Still, folks. You can't b**** too much. Lord Chris has finally
delivered on his promise to upgrade TTD!
A really bad "upgrade". Locomotion does neither look nicer nor play better
than TTD.
OpenTTD already rules away Locomotion by far.
Agreed 100%
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Don't do push ups | Don't remove the "nospam" part.
Re: A question for The Patchers - Josef & Co.
Josef Drexler schrieb:
my money when I tried to raise some land. It ended in a single tile, 200
meters above sea-level. Very realistic, really. And very comfortable,
really. The new (old?) build system is just lame!
much. When I heard "Locomotion" for the first time, I thought "Great, a
game like TTD with special focus on the rail system". But what is this?
Sure, there are new features like trams and bus stops. But hey, where is
the realism? No depots, new vehicles just drop down from heaven.
An the worst thing: Cool, Locomotion supports more variants for
terraforming! But how comes, that now its just normal to see something
like tracks or even stations over houses in a small village with 1000
inhabitants? Or these sharp edges gorges everywhere? Everything looks
more angularly than in TTD. And the snow looks like bad white-pixel
icing sugar.
are browned out, everything looks like autumn and the cities look like
shanties. TTD has bright and friendly colors and since OpenTTD, I can
enjoy them in high-res at 1400x1050 (Notebook). Even the all-new
Locomotion does not support that (very common for Notebooks) resolution!
about copyright when there is no place other than ebay where you can buy
the original legally.
I never played RCT before. When I first tried Locomotion, I wasted allIn your humble(?) opinion. I personally find it more fun, actually,
mostly due to the realism and the nice smooth vehicle motion and more
realistic tracks with curves. I enjoy the freedom I get from the third
dimension, even though the AI abuses that sometimes.
my money when I tried to raise some land. It ended in a single tile, 200
meters above sea-level. Very realistic, really. And very comfortable,
really. The new (old?) build system is just lame!
Yes, but I think especially the rail system has been simplified way tooIt's got lots of nice touches, such as trains having realistic breaking
distances, better signalling (including pre-signals, even though not by
name), more track systems like narrow gauge, trams etc.
much. When I heard "Locomotion" for the first time, I thought "Great, a
game like TTD with special focus on the rail system". But what is this?
Sure, there are new features like trams and bus stops. But hey, where is
the realism? No depots, new vehicles just drop down from heaven.
An the worst thing: Cool, Locomotion supports more variants for
terraforming! But how comes, that now its just normal to see something
like tracks or even stations over houses in a small village with 1000
inhabitants? Or these sharp edges gorges everywhere? Everything looks
more angularly than in TTD. And the snow looks like bad white-pixel
icing sugar.
No, it doesn' t bother me in OpenTTD nor TTD. Locomotions graphics areYou complain that Locomotion doesn't have nicer graphics than TTD (which
I absolutely disagree with, Locomotion's graphics are far more detailed),
but OpenTTD actually uses the same old graphics and now it doesn't bother
you?
are browned out, everything looks like autumn and the cities look like
shanties. TTD has bright and friendly colors and since OpenTTD, I can
enjoy them in high-res at 1400x1050 (Notebook). Even the all-new
Locomotion does not support that (very common for Notebooks) resolution!
Currently, you need TTD original files to run OpenTTD. I don' t careBut then, I've never been a big fan of OpenTTD mostly due to its legally
uncertain origins as a copy of TTD's copy.
about copyright when there is no place other than ebay where you can buy
the original legally.
It will support them better in the future.Besides, it doesn't even support the new graphics of the patch, so it's
no contender at all
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Re: A question for The Patchers - Josef & Co.
Mario Schmidt wrote:
[locomotion assessment]
respect given the possibilities there must have been by using rendered 2D
sprites from 3D modelling. In my opinion, the end result is poor. E.g. the
vehicles´s graphics of TG are much more state of the art, OTOH *that* game seems
to be a really crappy product.
Of course, the engine of L. (RCT) allows more possibilities for game
implementation, although I don´t think it´s such a big leap regarding a
developing time of nearly 10 years.
Conclusion: it´s not a brand new state-of-the-art transport game, it´s more
likely the answer to "the patch" and as such seems to be succeeding. )
regards
Michael
[locomotion assessment]
Admittedly, from a graphics´ point of view it´s lacking quality in more than oneA really bad "upgrade". Locomotion does neither look nicer nor play
better than TTD.
respect given the possibilities there must have been by using rendered 2D
sprites from 3D modelling. In my opinion, the end result is poor. E.g. the
vehicles´s graphics of TG are much more state of the art, OTOH *that* game seems
to be a really crappy product.
Of course, the engine of L. (RCT) allows more possibilities for game
implementation, although I don´t think it´s such a big leap regarding a
developing time of nearly 10 years.
Conclusion: it´s not a brand new state-of-the-art transport game, it´s more
likely the answer to "the patch" and as such seems to be succeeding. )
regards
Michael
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