After a long hiatus, I'm about to resume work on the BR Set (I'm getting
bored with playing it the way it is - I'm deeply annoyed that I never put in
any suburban EMUs!).
So what's new in the world of TTD graphics? About six months ago, I had an
email pointing out that the BR Set is not compatible with the new
industries. I've also heard about the new station graphics, but not learned
anything about them.
It hadn't helped by not having easy access to the internet for some while!
No doubt Michael Blunk will point out a hundred and one ways in which things
are different / improved now, and that the BR Set is like a dinosaur now!
Ronnie
--
Volunteer guard on the Great Central Railway, Loughborough, Leicestershire
Visit the world's only double track preserved steam railway!
http://www.gcrailway.co.uk
Work to resume on BR Set - What do I need to know?
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Re: Work to resume on BR Set - What do I need to know?
Ronnie Clark wrote:
(check http://www.ttdpatch.net/src/ for recent changes)
http://www.ewetel.net/~michael.blunck/ttd/stations.html
There will be a couple of passengers and freight stations included in the next
version of the already existing "NewStations" .grf (so far giving waypoint
stations only) which can be used by any vehicles set. In addition there will be
"regional-style" stations integrated in future releases of the DB set and the
AlpineSet.
No. Seriously, there aren´t too many things which have been changed, except the
diverse "callbacks" introduced for powered wagons, wagon length, load amount,
refitted capacities and articulated engines. These are the most advanced
features at the time being.
I could imagine that it´d be useful to include callbacks for powered wagons to
design better DMUs and EMUs and to use callbacks for articulated engines to have
tenders at steamers by default for the BR set.
Michael
Good news, Ronnie!After a long hiatus, I'm about to resume work on the BR Set [...]
Many things, but nothing really fundamental.So what's new in the world of TTD graphics?
(check http://www.ttdpatch.net/src/ for recent changes)
??? There are no "new industries" in TTD/patch, AFAIK.About six months ago, I had an email pointing out that the
BR Set is not compatible with the new industries.
Well, that´s what I´m working on ATM:I've also heard about the new station graphics,
but not learned anything about them.
http://www.ewetel.net/~michael.blunck/ttd/stations.html
There will be a couple of passengers and freight stations included in the next
version of the already existing "NewStations" .grf (so far giving waypoint
stations only) which can be used by any vehicles set. In addition there will be
"regional-style" stations integrated in future releases of the DB set and the
AlpineSet.
Hehe. )No doubt Michael Blunk will point out a hundred and one ways in
which things are different / improved now, and that the BR Set is
like a dinosaur now!
No. Seriously, there aren´t too many things which have been changed, except the
diverse "callbacks" introduced for powered wagons, wagon length, load amount,
refitted capacities and articulated engines. These are the most advanced
features at the time being.
I could imagine that it´d be useful to include callbacks for powered wagons to
design better DMUs and EMUs and to use callbacks for articulated engines to have
tenders at steamers by default for the BR set.
Michael
Re: Work to resume on BR Set - What do I need to know?
Looks like even better news, as it seems lots of artists have joined theAfter a long hiatus, I'm about to resume work on the BR Set [...]
Good news, Ronnie!
team in my absence - just no one has put all their work together in a .GRF
yet! (In steps me...)
/me goes all glazed eyed again.Many things, but nothing really fundamental.
(check http://www.ttdpatch.net/src/ for recent changes)
So a pseudo sprite is...?
Rather, "more industries". The paper wagon over-rid my "Mk.2" carriage.About six months ago, I had an email pointing out that the
BR Set is not compatible with the new industries.
??? There are no "new industries" in TTD/patch, AFAIK.
Annoying, as the set pretty much relies on it!
These are the things making me glazed eyed at the moment! I'm trying to getSeriously, there aren´t too many things which have been changed, except the
diverse "callbacks" introduced for powered wagons, wagon length, load
amount,
refitted capacities and articulated engines. These are the most advanced
features at the time being.
my head around "callback.grf" at the moment.
Definitely. I may, as I hinted at early, find it to be an idea to makeI could imagine that it´d be useful to include callbacks for powered wagons
to
design better DMUs and EMUs and to use callbacks for articulated engines to
have
tenders at steamers by default for the BR set.
correct unit operation mandatory via the articulated engines callback, too.
I'll see what the jury says on that. Otherwise, the set might have to come
with a large manual...
Also, is it possible to use callbacks to change the capacity / weight /
price of a wagon? If it does, it'd be a neat trick to save veh-ids, needing
eg. only one mail van to exist, that changes to whatever is required when
put behind a corresponding engine.
Ronnie
--
Volunteer guard on the Great Central Railway, Loughborough, Leicestershire
Visit the world's only double track preserved steam railway!
http://www.gcrailway.co.uk
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- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Work to resume on BR Set - What do I need to know?
Ronnie Clark wrote:
[...]
temperate too (with "moreindustries" set).
freight wagons which are to carry paper you could sent that ID 26 to toyland ...
[callbacks]
list once with making fixed train sets in mind. But as Josef pointed out
recently, it´ll make much more sense to keep the possibility for people to
choose between coaches (for passengers) and vans (for mail) when building MUs.
ATM, I´m using a different approach with the DB set XL. If a particular engine
stands for a DMU (or EMU), newly bought coaches/mail vans are attached the word
"more" on it if the MU needs still more vehicles and the word "stop" if you
added too much coaches ...
The set also decides on appearance and powering of its constituent vehicles by
rank of a vehicle in the consist when assembling MUs. (Hint: take a look on the
ET-87 or the BR420 EMUs of the DB Set XL)
Michael
[...]
[moreindustries]About six months ago, I had an email pointing out that the
BR Set is not compatible with the new industries.
Yes. The patch uses veh-ID 26 (paper wagon in arctic) to transport paper inRather, "more industries". The paper wagon over-rid my "Mk.2"
carriage.
temperate too (with "moreindustries" set).
Just don´t use veh-ID 26 by your own vehicles. In addition, if you have ownAnnoying, as the set pretty much relies on it!
freight wagons which are to carry paper you could sent that ID 26 to toyland ...
[callbacks]
If you have still problems don´t hesitate to ask ... )These are the things making me glazed eyed at the moment! I'm
trying to get my head around "callback.grf" at the moment.
Well. At first I had the same idea resp. that feature had been set on the to-doDefinitely. I may, as I hinted at early, find it to be an idea to
make correct unit operation mandatory via the articulated engines
callback, too. I'll see what the jury says on that.
list once with making fixed train sets in mind. But as Josef pointed out
recently, it´ll make much more sense to keep the possibility for people to
choose between coaches (for passengers) and vans (for mail) when building MUs.
Hehe. Apparently, *nobody* reads manuals.Otherwise, the set might have to come with a large manual...
ATM, I´m using a different approach with the DB set XL. If a particular engine
stands for a DMU (or EMU), newly bought coaches/mail vans are attached the word
"more" on it if the MU needs still more vehicles and the word "stop" if you
added too much coaches ...
The set also decides on appearance and powering of its constituent vehicles by
rank of a vehicle in the consist when assembling MUs. (Hint: take a look on the
ET-87 or the BR420 EMUs of the DB Set XL)
Unfortunately, this seems very hard to implement and hasn´t been done yet.Also, is it possible to use callbacks to change the capacity /
weight / price of a wagon?
Yeah. It´d also allow for a correct handling of MUs.If it does, it'd be a neat trick to save
veh-ids, needing eg. only one mail van to exist, that changes to
whatever is required when put behind a corresponding engine.
Michael
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