2.0.1 alpha 23

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Patchman
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Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
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2.0.1 alpha 23

Post by Patchman »

Hi all,

Yet another alpha version is available at http://www.ttdpatch.net/src/

This one introduces a new switch "gamespeed on" or -Yg, made by Sander
van Schouwenburg. It allows you to slow down or speed up the game by
using the 'q' (slower), 'w' (normal) and 'e' (faster) keys. Currently it
only works for the Windows version, and it can't speed up the game more
than your computer can handle. Also, when slowing down, the frame rate
and response of the game drops accordingly. If you have a ttdpttxt.dat
file, you must edit the hotkey definitions there by replacing the
characters between the initial "x" and the "!" by "qwe", e.g. changing
hotkeylistwin="x !@#$t%1234567890-=`\\\00"
into
hotkeylistwin="xqwe!@#$t%1234567890-=`\\\00"

TTDPatch now also removes TTD's title screens (the "Microprose presents"
etc.) unless you add miscmods bit 16 (value 65536). I'm open for
feedback whether this should be enabled by default as it is now, or
whether it should be a choice, however.

As a more experimental change, I've modified the realistic road vehicle
acceleration to use the same code as the train acceleration. Previously
they were using slightly different calculations, and it turns out that
this has underestimated the power of road vehicles. As a result, I've
had to adjust the power of TTD's road vehicles to about half of their
original power. However, for the road vehicles from new graphics sets
this means that they will now have too much power. I'll see what we will
do about that.

Other than that, there's another heap of bugfixes and small changes to
the new graphics system, including some improved error handling and
display of total number of sprites and active sprites. Those who are
interested may look in the full changes list below.

Have fun!

Josef.

All changes in 2.0.1 alpha 23:
- fixed bug with fatal error messages from action 0B
- fixed bug when using engine variational action 2
- fixed bug with multiple sets in action 0A incorrectly reporting
"invalid sprite"
- experimentally changed road vehicle code to use same code as
trains for realistic acceleration; this might require adjustments
to RV powers
- added xml version and charset to switches.xml output
- allow life time of wagons to be limited; all vehicles with prop 04
set to FF will never expire; this is set for all wagons by default
- when vehicle prop 00 is before 1922, the random amount is not
added to it
- reset action 5 sprite vars when reloading; previously this could
cause incorrect sprites if sprite limit reached
- added display of current number of sprites in use in grf stat
window
- change default for prop 22 for wagons to 0 instead of 40 to allow
prop 1B to work by default
- show non-action B error messages in grf status window as well
- when trying to activate more sprites than possible, the grf which
reaches the limit will no longer be deactivated permanently
- fixed bug with station prop 0A, copying from wrong station ID
- version ID in xml file made by dos version was wrong
- fixed display of wrong rail type in monorail/maglev stations with
newstations on
- added consistency check to action 4
- generalfixes skips intro screen unless miscmods bit 16 (value
65536) is set
- by Sander van Schouwenburg: gamespeed on (-Yg) allows you to
control the game speed with the 'q' (slower), 'w' (normal) and 'e'
(faster) keys (Windows version only at the moment), needs keys
updated in ttdpttxt.txt if it exists

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Stop flipping pancakes. | Don't remove the "nospam" part.
Jixor

Re: 2.0.1 alpha 23

Post by Jixor »

"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:MPG.1ada9bc3c263d77a989e7b@server.our.house...
Hi all,

Yet another alpha version is available at http://www.ttdpatch.net/src/

This one introduces a new switch "gamespeed on" or -Yg, made by Sander
van Schouwenburg. It allows you to slow down or speed up the game by
using the 'q' (slower), 'w' (normal) and 'e' (faster) keys. Currently it
only works for the Windows version, and it can't speed up the game more
than your computer can handle. Also, when slowing down, the frame rate
and response of the game drops accordingly. If you have a ttdpttxt.dat
file, you must edit the hotkey definitions there by replacing the
characters between the initial "x" and the "!" by "qwe", e.g. changing
hotkeylistwin="x !@#$t%1234567890-=`\\\00"
into
hotkeylistwin="xqwe!@#$t%1234567890-=`\\\00"

TTDPatch now also removes TTD's title screens (the "Microprose presents"
etc.) unless you add miscmods bit 16 (value 65536). I'm open for
feedback whether this should be enabled by default as it is now, or
whether it should be a choice, however.

As a more experimental change, I've modified the realistic road vehicle
acceleration to use the same code as the train acceleration. Previously
they were using slightly different calculations, and it turns out that
this has underestimated the power of road vehicles. As a result, I've
had to adjust the power of TTD's road vehicles to about half of their
original power. However, for the road vehicles from new graphics sets
this means that they will now have too much power. I'll see what we will
do about that.

Other than that, there's another heap of bugfixes and small changes to
the new graphics system, including some improved error handling and
display of total number of sprites and active sprites. Those who are
interested may look in the full changes list below.

Have fun!

Josef.

All changes in 2.0.1 alpha 23:
- fixed bug with fatal error messages from action 0B
- fixed bug when using engine variational action 2
- fixed bug with multiple sets in action 0A incorrectly reporting
"invalid sprite"
- experimentally changed road vehicle code to use same code as
trains for realistic acceleration; this might require adjustments
to RV powers
- added xml version and charset to switches.xml output
- allow life time of wagons to be limited; all vehicles with prop 04
set to FF will never expire; this is set for all wagons by default
- when vehicle prop 00 is before 1922, the random amount is not
added to it
- reset action 5 sprite vars when reloading; previously this could
cause incorrect sprites if sprite limit reached
- added display of current number of sprites in use in grf stat
window
- change default for prop 22 for wagons to 0 instead of 40 to allow
prop 1B to work by default
- show non-action B error messages in grf status window as well
- when trying to activate more sprites than possible, the grf which
reaches the limit will no longer be deactivated permanently
- fixed bug with station prop 0A, copying from wrong station ID
- version ID in xml file made by dos version was wrong
- fixed display of wrong rail type in monorail/maglev stations with
newstations on
- added consistency check to action 4
- generalfixes skips intro screen unless miscmods bit 16 (value
65536) is set
- by Sander van Schouwenburg: gamespeed on (-Yg) allows you to
control the game speed with the 'q' (slower), 'w' (normal) and 'e'
(faster) keys (Windows version only at the moment), needs keys
updated in ttdpttxt.txt if it exists

--
You could probably add an interface feature for changing the game speed for
people who forget the keyboard shortcuts, or simply don't know them. Perhaps
in the options menu or maybe that misc one with screenshots.
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

2.0.1 alpha 24

Post by Patchman »

Hi, I've released a quick bugfix version at http://www.ttdpatch.net/src/
that fixes the crashes which have been reported when trying to start
newly bought road vehicles or looking at ship or plane details.

Please update if you've experienced any crashes in alpha 23.

Josef.

All changes in 2.0.1 alpha 24:
- fixed crash in showspeed option for ships and planes
- fixed crash when trying to start newly bought road vehicles
- added prop 18 for road vehicles, to set max TE like prop 1F for
trains
- XML output now shows whether switch is on by default
- adjusted realistic road vehicle acceleration

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Put the toilet seat down. | Don't remove the "nospam" part.
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