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 Post subject: Server - Main Game Loop
PostPosted: Thu Dec 07, 2006 5:58 pm 
Traffic Manager
Traffic Manager
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Joined: Fri May 26, 2006 3:54 pm
Posts: 221
Location: Perth, Australia
When the game is being run, the server acts like a black box and just does stuff while looking really dull.
while (game == active)
   tickframe()         'FPS nominal?
   if newday then tickday()   'day = ? ticks
   if newmonth then tickmonth()   'month = 28/9/ 30/1 days
   if newyear the tickyear()   'year = startdate + yearsplayed

if game != active
   tell everyone the game has finished
   clean up

   update all vehicles
      broken down?
         update counter
         counter finished?
            make no longer broken down
      at station?
         just arrived?
            add $ if del. complete

      otherwise - move

   will vehicle breakdown today? (should breakdown probability be in days?)
      make broken down, reset counter
   stock market stuff
   update daily town stuff

   update industry
   update monthly counters
   update economic indicators
   interest repayments, etc
   update monthly town stuff
   update year counters
   update all yearly depedent parameters

I want to leave discussion about server <-> client interaction until later...

Have I missed anything? (I know I have...)

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