In 2 topics (topic #1
, topic #2
) it was decided that research should be a part of Transport Empire. The Design Document doesn't mention it anywhere though. The last poll on how powerful research should be wasn't conclusive either. Allow me to suggest how research should be implemented.
Research allows transport companies to improve and invent technologies that apply to vehicle properties and construction speed and abilities. Examples of technologies that are available to invent or improve are:
- Belpaire firebox
- Westinghouse air brake
- jet engines
- diesel engines
- hydrofoil ships
- tempered steel
- track-laying machinery
To invent a technology a transport company has to hire a researcher. Researchers approach a random transport company and ask if the company is interested in their ideas. An interested company hires the researcher and awards a negotiated bonus when the researcher actually invents something. A researcher doesn't invent something immediatly after being hired. The required time depends on variables like research climate and earlier inventions done by researchers in the transport company.
Improving existing technologies is executed by a transport company's own research division. How large improvements are also depend on the research climate and on how many outside researchers have been contracted by the transport company.
When transport companies merge the inventions and technology improvements of the dissolved companies revert to the newly formed transport company. Competing transport companies can take a license on inventions from other transport companies for an annual fee per vehicle or constructed object.
Research is a selectable game feature that is switched off by default.
are transport companies able to choose research per vehicle type?
do researchers recieve a salary?
if researchers recieve a salary, is this a fixes salary or a negotiated salary?