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[ART] Terrain types

Posted: 22 Nov 2006 18:31
by Purno
Temporary textures for now, as requested.

Includes several grass, sand, rock and water textures. I couldn't figure out how 'coastal' looked like, so you just gotta use one of the other textures (there's plenty of them IMO).

Oh, and there's grid textures too, in case you need them.

(the zip file is the one you need, the PNG file is just as preview of one of the terrains)

Posted: 25 Nov 2006 02:14
by aarona
Thanks Purno!

This would be a good opportunity to advertise for textures we might want to use in the game proper.

General Guidelines
1. Graphics are to be of high quality (24/32bpp)
2. Graphics need to be of size 128x128 or 256x256.
3. The graphics should be seamless (that is, you can patch them together one after the other and you can't see the grid)
4. You must submit your own designs, or clearly state the license under which the graphics were released (including the original URL + author name if possible). Misrepresenting other peoples works is against the law and we do not want to be responsible for any copyright infringement.
5. By submitting your own designs, you accept that they may be used in the games under the TE license which currently does not exist. As a rule of thumb, TE will be not for profit and we will protect your graphics from unauthorised useage. Please be specific in your intent on releasing your graphics if you have reservations or conditions.

Posted: 28 Nov 2006 17:17
by aarona
Using Lightfeather, and their Paging Landscape abilities I have create a graphics mockup using Purno's graphics.

Note: The not-so-stunning results are my fault. I haven't quite figured out a good blending formula yet. This one just finds a large gradient and turns the grass into rock.

Posted: 28 Nov 2006 17:19
by Purno
Cool ! :D

Posted: 28 Nov 2006 17:23
by Dave
I dunno - that looks quite nice!

Posted: 28 Nov 2006 17:56
by aarona
This time I'm using a different combo of tiles, with blending that is supposed to replicate a very basic shadowing effect.

Posted: 28 Nov 2006 18:59
by Hyronymus
That looks very nice already, where's the train :P?

Posted: 28 Nov 2006 19:51
by aarona
Where's the train indeed!

It would be nice to have things like tracks and trains to have a look at what they might look like...

This image is looking at a nearby peak (elevation ~3000ft), with proper 32m grid spacing, 1km above the ground. Average gradient 16%. Its some idea about the scale of the game. I'm not sure if its realistic or not...

Posted: 28 Nov 2006 20:33
by Lilman424
That looks quite nice, albeit a bit empty, but that's to be expected :P

Posted: 28 Nov 2006 21:34
by Hyronymus
Someone should draw a tree and see how that looks. And what about water, is there any chance you can make a screenshot with water in it?

Posted: 28 Nov 2006 21:55
by Zuu
I've drawn two 256x256 images one with a tree and one with water. The intention was to draw something fast that can be used untill someone draws something better.

I think the water image might not bee correct according to the rule that says that you should not be able to see the grid-lines. I don't know if there are any good tools for that in GIMP. But as my images will be replaced later becuse they don't meet up to the quallity requirments it doesn't really matter.

I don't know if a 2D-tree can be used, but since it's just a fast drawing it doesn't really matter if it can be used or not.


EDIT: I here by give anyone the rights to use or modify the attached images with or without giving me credits for the orginal images.

Posted: 29 Nov 2006 07:32
by aarona
Above a mountain, looking towards the coast. (The forest has being planted, and needs time to grow :wink: )

Posted: 29 Nov 2006 09:09
by Purno
Whoo! Nice! :D
Keep them coming! :D

Hi, this is my first post in this forum

Posted: 29 Nov 2006 13:34
by Need_Help
First of all, please accept my apologise if my 'texture' is ugly because I'm not a professional, just have some experience and knowledge with Adobe Photoshop CS2 and 3DS Max8.

Thanks and please give some comments :)

Posted: 29 Nov 2006 13:51
by Purno
It's quite cool, but the color is kinda bright IMO.

Posted: 29 Nov 2006 14:30
by Need_Help
Is this better? I don't know because I make my screen darker so its more 'eye friendly' :P

Thanks :)

Posted: 29 Nov 2006 16:43
by Purno
Better, but it's still kinda green (even blue-ish green). Now, tho such a grass probably exists somewhere, I think making it more brownish or yellowish might look more realistic. Tho, don't throw away these old textures.

Posted: 29 Nov 2006 22:42
by m4rek
is this grass?


btw, wtf is a ".1" or a ".2" file?

Posted: 30 Nov 2006 02:24
by Need_Help
How is this one?

Posted: 30 Nov 2006 11:13
by Purno
M4rek wrote:is this grass?
It is, a bit unplain, but that might be cool to have too.
btw, wtf is a ".1" or a ".2" file?
Dunno, where did you get it from?

Need_Help wrote:How is this one?
Looks cool. Looks a bit dirty/muddy.