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 Post subject: [ART] Terrain types
PostPosted: Wed Nov 22, 2006 6:31 pm 
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Tycoon
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Temporary textures for now, as requested.

Includes several grass, sand, rock and water textures. I couldn't figure out how 'coastal' looked like, so you just gotta use one of the other textures (there's plenty of them IMO).

Oh, and there's grid textures too, in case you need them.

(the zip file is the one you need, the PNG file is just as preview of one of the terrains)


Attachments:
grass_4.PNG
grass_4.PNG [ 2.18 KiB | Viewed 13418 times ]
terrain.zip [66.66 KiB]
Downloaded 397 times

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 Post subject:
PostPosted: Sat Nov 25, 2006 2:14 am 
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Thanks Purno!

This would be a good opportunity to advertise for textures we might want to use in the game proper.

General Guidelines
1. Graphics are to be of high quality (24/32bpp)
2. Graphics need to be of size 128x128 or 256x256.
3. The graphics should be seamless (that is, you can patch them together one after the other and you can't see the grid)
4. You must submit your own designs, or clearly state the license under which the graphics were released (including the original URL + author name if possible). Misrepresenting other peoples works is against the law and we do not want to be responsible for any copyright infringement.
5. By submitting your own designs, you accept that they may be used in the games under the TE license which currently does not exist. As a rule of thumb, TE will be not for profit and we will protect your graphics from unauthorised useage. Please be specific in your intent on releasing your graphics if you have reservations or conditions.


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 Post subject:
PostPosted: Tue Nov 28, 2006 5:17 pm 
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Using Lightfeather, and their Paging Landscape abilities I have create a graphics mockup using Purno's graphics.

Note: The not-so-stunning results are my fault. I haven't quite figured out a good blending formula yet. This one just finds a large gradient and turns the grass into rock.


Attachments:
File comment: Lightfeather Test
Screen_1.png [395.75 KiB]
Downloaded 456 times
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 Post subject:
PostPosted: Tue Nov 28, 2006 5:19 pm 
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Cool ! :D

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 Post subject:
PostPosted: Tue Nov 28, 2006 5:23 pm 
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I dunno - that looks quite nice!

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 Post subject:
PostPosted: Tue Nov 28, 2006 5:56 pm 
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This time I'm using a different combo of tiles, with blending that is supposed to replicate a very basic shadowing effect.


Attachments:
File comment: Example 2
Screen_2.png [380.34 KiB]
Downloaded 419 times
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 Post subject:
PostPosted: Tue Nov 28, 2006 6:59 pm 
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That looks very nice already, where's the train :P?

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 Post subject:
PostPosted: Tue Nov 28, 2006 7:51 pm 
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Where's the train indeed!

It would be nice to have things like tracks and trains to have a look at what they might look like...

This image is looking at a nearby peak (elevation ~3000ft), with proper 32m grid spacing, 1km above the ground. Average gradient 16%. Its some idea about the scale of the game. I'm not sure if its realistic or not...


Attachments:
Screen_3.png [309.43 KiB]
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 Post subject:
PostPosted: Tue Nov 28, 2006 8:33 pm 
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That looks quite nice, albeit a bit empty, but that's to be expected :P

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 Post subject:
PostPosted: Tue Nov 28, 2006 9:34 pm 
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Someone should draw a tree and see how that looks. And what about water, is there any chance you can make a screenshot with water in it?

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 Post subject:
PostPosted: Tue Nov 28, 2006 9:55 pm 
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I've drawn two 256x256 images one with a tree and one with water. The intention was to draw something fast that can be used untill someone draws something better.

I think the water image might not bee correct according to the rule that says that you should not be able to see the grid-lines. I don't know if there are any good tools for that in GIMP. But as my images will be replaced later becuse they don't meet up to the quallity requirments it doesn't really matter.

I don't know if a 2D-tree can be used, but since it's just a fast drawing it doesn't really matter if it can be used or not.


EDIT: I here by give anyone the rights to use or modify the attached images with or without giving me credits for the orginal images.


Attachments:
fast_water.png
fast_water.png [ 49.13 KiB | Viewed 13273 times ]
fast_tree.png
fast_tree.png [ 37.41 KiB | Viewed 13271 times ]

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 Post subject:
PostPosted: Wed Nov 29, 2006 7:32 am 
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Above a mountain, looking towards the coast. (The forest has being planted, and needs time to grow :wink: )


Attachments:
File comment: Example + Water
Screen_4.png [377.17 KiB]
Downloaded 415 times
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 Post subject:
PostPosted: Wed Nov 29, 2006 9:09 am 
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Whoo! Nice! :D
Keep them coming! :D

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PostPosted: Wed Nov 29, 2006 1:34 pm 
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First of all, please accept my apologise if my 'texture' is ugly because I'm not a professional, just have some experience and knowledge with Adobe Photoshop CS2 and 3DS Max8.

Thanks and please give some comments :)


Attachments:
File comment: The terrain is made with 3DS Max8, and used my 'texture'. Its a little bit brighter than the original one because of the lighting effect.
grass_render.jpg
grass_render.jpg [ 137.12 KiB | Viewed 13219 times ]
File comment: This is the texture with size of 256x256. Its considered as 'seamless texture'
grass.png
grass.png [ 160.93 KiB | Viewed 13212 times ]
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 Post subject:
PostPosted: Wed Nov 29, 2006 1:51 pm 
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It's quite cool, but the color is kinda bright IMO.

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 Post subject:
PostPosted: Wed Nov 29, 2006 2:30 pm 
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Is this better? I don't know because I make my screen darker so its more 'eye friendly' :P

Thanks :)


Attachments:
File comment: Darker texture
grass.png
grass.png [ 148.59 KiB | Viewed 13191 times ]
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 Post subject:
PostPosted: Wed Nov 29, 2006 4:43 pm 
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Better, but it's still kinda green (even blue-ish green). Now, tho such a grass probably exists somewhere, I think making it more brownish or yellowish might look more realistic. Tho, don't throw away these old textures.

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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 Post subject:
PostPosted: Wed Nov 29, 2006 10:42 pm 
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is this grass?


btw, wtf is a ".1" or a ".2" file?


Attachments:
TEST 2.PNG
TEST 2.PNG [ 7.57 KiB | Viewed 13103 times ]

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 Post subject:
PostPosted: Thu Nov 30, 2006 2:24 am 
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How is this one?


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grass.png
grass.png [ 155.52 KiB | Viewed 13105 times ]
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 Post subject:
PostPosted: Thu Nov 30, 2006 11:13 am 
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M4rek wrote:
is this grass?


It is, a bit unplain, but that might be cool to have too.

Quote:
btw, wtf is a ".1" or a ".2" file?


Dunno, where did you get it from?


Need_Help wrote:
How is this one?


Looks cool. Looks a bit dirty/muddy.

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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