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Posted: 20 Nov 2006 23:33
by m4rek
what exactly do you disagree with?

"i disagree" is so vague....

Posted: 20 Nov 2006 23:42
by Hyronymus
I'm going to bed now, I'll shed more light on it tomorrow.

Posted: 21 Nov 2006 14:31
by Zuu
M4rek wrote:shingle
I've never seen this word before, so I looked it up on wikipedia and it seams to have many uses, but I found many material related things with roofs that are made of lots of "tiles". But I can't relate to what you would mean with it.

Can you explain what you are thinking about?

Posted: 21 Nov 2006 15:25
by Hyronymus
http://www.answers.com/topic/shingle wrote:shin·gle2 (shĭng'gəl) pronunciation
n.

1. Beach gravel consisting of large smooth pebbles unmixed with finer material.
2. A stretch of shore or beach covered with such gravel.

[Middle English.]
shingly shin'gly adj.

Posted: 21 Nov 2006 19:59
by m3henry
my list:
  • dirt
    rock (soft/medium/hard)
    sand
    loose rock
snow can form on anything. water, that can be on top of any of these (such as lakes) and you will notice surfgace colour change. but sea will be one a few colours e.g. you can paint coral reefs shallows and deep parts too.

Posted: 22 Nov 2006 09:47
by Purno
M4rek wrote:there need to be at least 5 different types of grass (graphically) in the first release
Agreed, if they all are grouped together in one 'grass' group which all share the stats.

Posted: 22 Nov 2006 16:33
by Hyronymus
Question 1: Terrain types are textures on map tiles. Each terrain type has properties that define construction costs, terraforming costs and the possibility to construct buildings or lay track on a terrain type. Default terrain types in Transport Empire are:
  • - grass
    - sand
    - rock
    - coastal
Ice, snow and concrete are not terrain types. They are the result of weather influences or the result of construction processes. They are "inflicted upon" a terrain type but will not become a terrain type as a result.

Each terrain type can have multiple models that each define the same terrain type. I.e., grass can have two models (lush grass, dry grass), coastal three models (shingle, beach, bank).


The DD entry for terrain types is:

Terrain types

Terrain types are textures on map tiles. Each terrain type has properties that define construction costs, terraforming costs and the possibility to construct buildings or lay track on a terrain type. Default terrain types in Transport Empire are:
  • - grass
    - sand
    - rock
    - coastal
    - water
Terrain types allow multiple models that each define the same terrain type. I.e., grass can have two models (lush grass, dry grass), coastal three models (shingle, beach, bank) etc.

Topic locked.