Lua scripts stored and executed on the server side will configure the server. The syntax for the scripts is yet undetermined. A lua script may look like this:
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local Train1 = AddTrain("Choo Choo", 1943, "choo choo.png"); [name, year of availability, graphics] DualHead(Train1, false); [Train1 isn't dual-headed, the default should be the same] local Train2 = AddTrain("Zoof Zoof", 2005, "zoof zoof.png"); SetCargoTypes(Train2, "PASSENGERS & MAIL"); [supported cargo types per vehicle, in this case passengers and mail] SetCapacity(Train2, "PASSENGERS", 50); [cargo type capacity per vehicle] SetCapacity(Train2, "MAIL", 10);
Question: server configuration is explained but how are single player games configured?
Only reply if you have a sensible solution please. Don't propose different configuration methods for servers either.