IRC TE channel, a few mins ago wrote:
<Purno> why does everyone seem to ignore my suggestion for shunting?
<Hyronymus> it's impractible, like the entire idea
<Purno> whatcha mean?
<Purno> impractible?
<Hyronymus> "onhandig"
<Hyronymus> or "bewerkelijk"
<Purno> why would it be onhandig?
<Purno> it's more handig than the other ideas of shuntig
<Purno> since my idea doesn't need special orders or special shunting engines
<Purno> besides, it doesn't need a trainyard to store carraiges
<Hyronymus> no, instead you have to build your stations with shunting in the back of your head
<Hyronymus> and how are shunting engines supposed to deal with signals
<Hyronymus> :s
<Purno> eh... just like any other train?
<Hyronymus> I'm afraid they'll trap themselves
<Purno> whatcha mean?
<Hyronymus> but... the solution might be in what you suggested: a special station class
<Hyronymus> maybe you can make "shunting stations" that always come with 1 track dedicated for shunting
<Purno> all you need is a spare track (which is just like a platform but then without a platform (bare track tiles in TTD)) and a turntable which can be handled like a depot.
<Hyronymus> realisticly, turntables are placed outside stations
<Purno> I mean, you don't need a shunting track, you could just wait until one of the other platforms gets available...
<Purno> Hyronymus , so are depots...
<Purno> jsut outside a station.
<Purno> and only steam engines need to be reversed...
<Hyronymus> plus: changing direction of a steamer takes more
<Purno> like?
<Hyronymus> switches on station track
<Purno> you mean "wissels"?
<Hyronymus> yes
<Hyronymus> to move away from "behind" the train
<Purno> since when do we need to worry about the direction of a switch...
<Hyronymus> well, the engine can only use the switch if the other track is clear
<Purno> thats like any other train...
<Hyronymus> yes, but it means your train needs time
<Hyronymus> maybe a lot of time
<Purno> whatcha mean?
<Purno> perhaps it's easier to talk dutch...
<Hyronymus> no
<Hyronymus> assume you have 2 trains entering a 2-track station
<Purno> yeah
<Hyronymus> and both need to change direction
<Purno> bad planning
<Hyronymus> you then have a deadlock
<Purno> yep
<Purno> but isn't there always a risk of a deadlock?
<Hyronymus> no assume you have 1 train servicing a route
<Hyronymus> you then always need a doubletrack station + turntable
<XeryusTC> Purno: with more trains than platforms, yes
<Hyronymus> for steamers
<Purno> Hyronymus , only for end stations
<XeryusTC> same amount of trains as platforms, small
<Hyronymus> *now assume
<Hyronymus> how do people connect industries in (O)TTD, Purno
<Hyronymus> always end stations
<Purno> ro-ro sometimes
<Hyronymus> how realistic is that
<Purno> dunno
<Purno> but it adds another gameplay choice...
<Hyronymus> ro-ro is a work around the ill economic model and even iller signals
<Purno> one can use terminal stations, but it requires shunting, in any form
<Purno> I mean, if you want shunting, my idea is the most simple model for it...
<Purno> the other ideas only make it worse...
<XeryusTC> hmm
<XeryusTC> i dont see how turning trains around can be called shunting
<Hyronymus> another issue: decoupling trains
<Purno> XeryusTC , well, they need to reverse, they need to drive to the other side of the train
<Hyronymus> you decouple 1 entity of which the engine has the orders
<Hyronymus> then you recouple
<Purno> that's what I see as a good replacement of that shunting idea
<Hyronymus> how do you make sure coaches + engine form 1 entity again
<Purno> and as a good solution to make a train turn around realstically
<XeryusTC> shunting = putting different wagons after an engine than it had previously
<Hyronymus> driving to the other side of the train isn't enough for steamers
<Purno> XeryusTC , then you get a RRT model
<Hyronymus> and XeryusTC is right
<Purno> but where do the wagons stay?
<Hyronymus> thát is shunting
<Purno> ok, Hyronymus , could you split of my idea in a seperate topic instead?
* XeryusTC doesn't know if Purno gets the concept of shunting
<Purno> probably not
<Purno> but shunting sucks
<XeryusTC> trains turning around would be deliver some nice eye candy
<Purno> I mean, if you would have a train carrying coal from A to B and ore from B to A...
<Purno> that's what you want, isn'it?
<XeryusTC> Purno: actually it doesn't, you can make a train that picks up cargo A from station A, move it to station B, get different cariages there, take cargo B and take it to station A and change back to other wagons too
<Hyronymus>
http://www.tt-forums.net/viewtopic.php?t=28331
* XeryusTC is writing an essay on smart signals vs smart trains
<Purno> XeryusTC , wait hang on...
<XeryusTC> it feels like that anyway
<Hyronymus> but where do the wagons stay then, XeryusTC
<XeryusTC> Hyronymus: they get teleported to the other station again by asgard technology...
<Purno> if a train has type 1 wagons from A to B, and type 2 wagons from B to A. Then station A gets full of type 2 wagons, and station B gets full of type 1 wagons.
<Hyronymus> we voted against that
<XeryusTC> you could have a train which shunts wagons between different stations
<Hyronymus> and not clogging your network?
<Purno> XeryusTC , and that is better than TTDs model?
<XeryusTC> so it can automaticly balance wagons need between x stations
<Purno> shunters don't transport carraiges, they only shunt
<Purno> shunters are slow, they only drive on the trainyard
<Hyronymus> surely that's realistic but we're making a game
<Purno> not at the whole network
<Purno> indeed
<XeryusTC> true
<Purno> that whole shunting idea is too much, IMO.
<Hyronymus> that's why I'm against shunting
* XeryusTC gets caught up in the train simulator stuff
<XeryusTC> heh
<Hyronymus> reversing trains can be done
<XeryusTC> i voted against shunting btw
<XeryusTC> but i made the discussion interesting anyway
<Purno> Hyronymus , thanks for the split
<Hyronymus> might need to modify the message a bit, Purno
<Purno> wrote an edit on top of the message, making clear it's a split