[RFD] Computer players

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[RFD] Computer players

Post by jfs »

Please stay on topic
Gameplay FRD wrote:In multiplayer games, the companies of computer players can be taken over by human players that join the game. When a human player leaves the game, a computer player takes over until there are no human players left and the game is cancelled.

Computer players would need a planning unit that enables them to make better track lay-out.
Just an addition: Computer players should "be using the same interface as a player." That is, they do not have access to any special game internals.
The preferred way, IMO, would be to implement even singleplayer games as client-server, using the same protocol as multiplayer games, of course, and letting AI players connect to the game as another player. (Though this might pose some extra challenges in the AI coding? I haven't ever worked on that so I can't tell.)

Changed to RFD. What's in the FRD is close to male cow droppings. We need to discuss something better. ~Hellfire
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Post by Hyronymus »

That sounds very promising but is this with an eye on a fairer AI player?
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Post by Hellfire »

jfs, that will probably be the way the game will be made. AI players should not have any advantages over the human players. They will probably connect to the game at the same point where the user interface classes connect to the data classes of the game.
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Post by Steve »

Meeting Decisions:

- Have them.
- Shouldn't cheat.

Status: Open to discussion.
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Post by Hyronymus »

*BUMP*

I can live with what has been put forward sofar.
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Post by m3henry »

-make them pay for landscaping!
-have no 'dumb' construction intellegence!
-...
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Post by Hyronymus »

m3henry wrote:-make them pay for landscaping!
-have no 'dumb' construction intellegence!
-...
That's beside the point, m3henry. Please stick to the topic and check what we already agreed upon.
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Post by Dave »

Where have we seen examples of each before?

If you could give us a couple of examples, then maybe it would be easier to make a decision?
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Post by Hyronymus »

Civilization 4 might be a good example of a game where players can take control of the AI. If you play Civ4 multiplayer you can take control of nations run by the AI and when you leave the game the AI takes over again.

Locked until the DD discussion arrives at this issue.
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