I'm positive it was in it at some moment in time but maybe it was scrapped for discussion purposes. Anyhow, this is my view:
Coal mine (produces coal)
Iron Ore mine (produces iron ore)
Cattle farm (produces cattle)
Sheep farm (produces sheep)
Grain farm (produces grain)
Logging Camp (produces logs and pulpwood)
Produce Orchard (produces produce)
Oil wells/platforms (produces crude oil)
Gravel pit (produces gravel)
Fishing grounds (produces fresh fish)
Meat Packaging Plant (requires cattle & sheep, produces food)
Food Processing Plant (requires produce & grain & fresh fish, produces food)
Refinery (requires crude oil, produces fuel oil & chemicals)
Chemical Plant (requires chemicals, produces goods)
Steel mill (requires coal & iron ore, produces steel)
Printing works (requires pulpwood, produces paper)
Sawmill (requires logs, produces lumber)
Cement factory (requires gravel, produces cement)
Oil-fired plant (requires fuel oil)
Coal-fired Plant (requires coal)
Town (requires food, goods, paper, lumber and cement)
It would be nice to have one more industry chain that produces goods though.
Nice idea - but I miss an industry which requires steel???
And Printing works requires Paper and produce books and newspapers - you meant a Paper Mill!!!
And sheeps AND cattle? That appears to me somewhat unreasonably.
So I would say:
Remove the sheeps
Consumer goods factory (requires steel, chemicals, produces goods)
Paper Mill (requires wood, produces paper)
Printing works (requires paper and produces books and newspapers )
and let the towns require newspapers and books.
Newspapers and Books will be earn high profit if they are transported really fast, maybe in planes or fast trains (postal van...).