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PostPosted: Mon Oct 10, 2005 3:44 pm 
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Tycoon
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The issue with 'people' always is and always will be that some of them expect less-important, irrelevant or impossible things. By no means does that require 'us' to meet all the people's demands. Instead 'we', the in-crowd should select the relevant ones and give that our full attention.

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PostPosted: Mon Nov 13, 2006 10:35 pm 
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Double post, there is so little decided about the pathfinding algorythm.

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PostPosted: Mon Nov 13, 2006 10:55 pm 
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I'm not sure there is anything to discuss really.
Dynamic pathfinding is possible. Chris Sawyers problem was that he had to have a pathfinding routine that ran at 10fps (i think) on those "old" computers.

I think uzurpator was alone in this idea.
Maybe a quick poll is in order?


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PostPosted: Mon Nov 13, 2006 11:15 pm 
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I don't think Uzurpator's idea was any good at all.

If aarona's post was against, Uzy's, then I'm with him.

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PostPosted: Wed Nov 15, 2006 6:55 am 
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I haven't read Uzurpator's post, and if I did, I can't remember it anyway.

It is quite useless to think of a pathfinder before you have a method of laying track (and storing them), you could make a fancy tile-based pathfinder, but it would be totally useless if you aren't saving tracks tile-based.

Locked until the DD discussion arrives at this issue.

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