Pathfinding - do we really need it?

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Hyronymus
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Post by Hyronymus » 10 Oct 2005 15:44

The issue with 'people' always is and always will be that some of them expect less-important, irrelevant or impossible things. By no means does that require 'us' to meet all the people's demands. Instead 'we', the in-crowd should select the relevant ones and give that our full attention.

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Hyronymus
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Post by Hyronymus » 13 Nov 2006 22:35

Double post, there is so little decided about the pathfinding algorythm.

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aarona
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Post by aarona » 13 Nov 2006 22:55

I'm not sure there is anything to discuss really.
Dynamic pathfinding is possible. Chris Sawyers problem was that he had to have a pathfinding routine that ran at 10fps (i think) on those "old" computers.

I think uzurpator was alone in this idea.
Maybe a quick poll is in order?

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Post by Dave » 13 Nov 2006 23:15

I don't think Uzurpator's idea was any good at all.

If aarona's post was against, Uzy's, then I'm with him.
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Post by XeryusTC » 15 Nov 2006 06:55

I haven't read Uzurpator's post, and if I did, I can't remember it anyway.

It is quite useless to think of a pathfinder before you have a method of laying track (and storing them), you could make a fancy tile-based pathfinder, but it would be totally useless if you aren't saving tracks tile-based.

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