[FRDF] Vehicle propulsion
Moderator: Transport Empire Moderators
would it be possible to simply pull up engine stats that show fuel consumption and power output?aarona wrote: How are we going to relate fuel usage to each engine. (Will we use just a simple power = petrol, or something more complicated which depends on some engine parameter, eg efficiency)
but this wouldnt really work for vehicles where you cant get these stats...
i say use a complex thing to calculate fuel consumption to its greatest detail (even things like going uphill) but simply give an estimated running cost/yr to the player in the details window.
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Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
It would sure be nice to see that running costs have risen because the vehicle has traveled/struggled more. This would mean that vehicle makers have to give some kind of fuel consumption, and that running costs are made up of fuel costs/maintenance etc.
Ofcourse this would lend itself for a nice window with (useless) stats, fuel consumption per mile for example.
Ofcourse this would lend itself for a nice window with (useless) stats, fuel consumption per mile for example.
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that sounds cool, lets have that!
Locked until the DD discussion arrives at this issue.
Locked until the DD discussion arrives at this issue.
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
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