I know, I'm just a little angry at myself because I had to miss the part of the meeting I cared the most about.Hyronymus wrote:Are you being chased by a mean crowd, Pjaytycy? You're style is a bit hostile tonight but I don't think you intended that .
Thanks for clearing things up for me !
OK, so the amout of money you receive does vary, but it will not be based on a buy/sell (supply/demand) method and *maybe* based on distance. If we have not decided on the algorithm to set the price you get for transporting goods to another place, I would kindly ask to reconsider the point about the buy/sell thing.Hyronymus wrote:What's left open is a TTD-like approach. As you said, you will be paid for transporting goods anywhere you take them
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Goods can be transported to any place on the map. No matter where the goods are sent the player's company will always receive money for transporting the goods. The amount of money does vary though
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nobody said transporting it to the other end of the map would pay more
From reading the log, I get the feeling the economy behind the system was not really considered, just the wording of "buy and sell". I agree it is irrealistic for a transport company to actually buy and sell the goods, but the economy system behind it is really nice. You might rephrase it like this "your local mangers now the street-value of X at the origin and the destination, and based on that, they automaticly set the transport fee as high as possible while keeping it interesting to the involved industries".
That's a pitty, but I'll go with the majority...Hyronymus wrote:It was decided that a player's company can never own industries because it's unrealistic.
Hyronymus, thanks again for clearing this part of the meeting up for me, and if I sound angry, I'm mostly angry at myself.