Gameplay FRD wrote:Industries can be owned by a transport company. The player then recieves a share of the profit the industry makes. Companies can pay a fee so that all products go to that industry and that the revenue by that industry goes towards the companies with a share in it.
What if the player owns a coal mine and a steel mill, and builds a route between those two? Since you would be transporting goods for yourself, you shouldn't profit from the transportation.If a player owns an industry, they can set the amount of productions for different types of end products.
If you own an industry, would you let another transport company transport goods from it? (Owning an industry should give you monopoly on transportation to and from it.)
If you own a steel mill, and transport coal to it, from a coalmine not owned by you, you should lose money. (The steelmill buys the coal from the mine, and the mine expects you to pay for the transport since you own the transport.)
Unless:
I think it's unrealistic for a transport company to buy goods from one industry and sell to another.A possible model for transporting cargo is the following: cargo must be bought before transporting and sold to a compatible industry. This means that buying or selling at different places will change the buying and selling price of the cargo. Ofcourse, if the player owns one of the industries, profits will be higher.
I don't especially like the idea of owning industries. I say "drop it" unless someone can convince me it adds something important to gameplay. I can imagine that owning too many industries could almost be a disadvantage. If you own every single industry in a long chain (producing eg. canned food) you would first realistically earn anything when the final product has been delivered to a city for sale.
This is a game of building a transport empire, not a world empire.
A secondary industry is (probably) always interested in having as high a production as possible. Secondary industries should always produce as much as possible, given the amount of raw materials.The player is able to invest in industries, making them expand and/or increase production.
Primary industries are also always interested in selling as much as possible.
If an industry is being well-serviced it should automatically attempt to expand production, and if it's not being well-serviced, production may fall. This should be the only way a player can influence industry production.