[FRDF] Player owned industries

Development discussion about Transport Empire. Other discussion to General forum please.

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Steve
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Post by Steve »

Meeting Decisions:

Decided for:
4. Industries have favoured destinations for their goods
5. Players can fund new industries
7. Industries will pay for their goods transported to any destination
8. Secondary industries have a max. output per time unit

With 7 and 8 being difficulty options.


Status: Conflict in thread above, resolved?
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PJayTycy
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Post by PJayTycy »

Steve wrote:Status: Conflict in thread above, resolved?
I agree with the result of the meeting-voting. Chris convinced me the same idea / functionallity can be achieved with this method as with the buy/sell method.

Locked until the DD discussion arrives at this issue.
Locked

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