I wrote in my comments list:
The FRD wrote:* Tracks:Tunnels: To get tunnels right we need to take some time for thinking, and discussing.
The FRD writes that a tunnel is a object(not abstract) that you can create, that begins somewere and ends somewere else. It can go under land and water. Maybe you can think of this object as a "track" which you can build other tracks inside.Tunnels
A tunnel is an pathway through hills or mountains, either above or below sealevel. Tunnels can also be drilled under a river or a lake. In this pathway tracks of any kind may be layed. The price of a tunnel is determined by the amount of substance above it and the matterial through which it must go. Sand would be the cheapest and rock and water the most expensive. Tunnels can be sloped, maybe even curved.
Optional features:
- Vacuum tunnels for maglev trains. Trains inside the tunnel can go faster than a bullet, since there is no air resistance, or friction. Vacuum tunnels should cost a lot of money.
In Chris Sawyers games TT and TTD tunnels just have an entrance and a an exit. The track between that the player thinks that the train drives on does not 'exist'. In RCT1, RCT2 and Loco the track exist between the entrance and the exit. But there is no such thing as a tunnel without a track inside. Ie there is no tunnels. Tracks are just allowed to go under and above land.
I havn't seen any game or simulator that have real tunnels, that can exist without a track inside. If we are going to have that. How shall dhey be created by the user? As a 'track' or land modification? If its not a track, have we any idea how to make it work? How can a user tell that I want to dig a 2x8x2 cubes big cave 18 meters under this city, at X,Y? SO that he can place a station there.
I know that users want good tunnels. But does there exist a good way to make tunnels? Maybe we have to seperate that a bit. Seperate tunnels from underground. Tunnels just need an entrance and an exit, but constructing coplicated undergrounds need A LOT more.
I feal that I can write a lot more, but I stop here, and listen to what you have to say.