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PostPosted: Mon Mar 16, 2015 3:39 pm 
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Joined: Sun May 07, 2006 8:22 pm
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Location: Landgraaf, the Netherlands
Hello guys,

I know that there are a few members and maybe even new members who would still like to play with Plastikman's Automod (it's been asked for in multiple topics). Since it is only thought to be available at AMITrains no one would ever thought that it would be available for download until the site is back up again...But then again here's your knight in shining armour with a nice solution to that problem.

Zimmlock once released another great scenario called Soldier Summit. Because you need the automod to play that (expert) scenario Zimmlock included (I guess Zimmlock was the only one allowed to upload Plastikman's Automod with permission from Plastikman himself) the automod with that scenario. So it's still available after all. I have tested it and it works fine. Off course you don't get all great US vehicles from AMITrains wich can carry the cargo-types needed to play the Automod so you must edit existing vehicles to transport these cargo-types. Fortunatly I have done the editing for you.

The original Automod needs only 4 new cargo's. Plastic, Cars, Carparts and Scrap.

So here are some standard vehicles that can carry those cargo's which I edited myself. There are 2 hopper vehicles (for scrap), 2 goodsbox vehicles (for autoparts), 2 goodsbox vehicles (for cars) and two covered hopper vehicles (for plastic). All these vehicles have no obsolete dates and no original files are overwritten. Also, none of Plastikman's files where included so no copyright issues here ! Just to make that clear !

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Attachment:
File comment: You're gonna need these vehicles if you want to download and play Plasticman's automod !!!
Automod Standard Vehicles.7z [214.07 KiB]
Downloaded 161 times


Here's where you can find Soldier Summit and Plastikman's Automod. The downloads can be found in the second post on the first page:
http://www.tt-forums.net/viewtopic.php?f=39&t=50046&p=963138&hilit=soldier+summit#p963138

Have fun with the automod and still much thanks to Zimmlock for another great scenario and Plastikman for a nice mod !!

Regards,

Erik :wink:

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Last edited by Emperor Darth Sidious on Sun Apr 24, 2016 9:34 pm, edited 4 times in total.

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PostPosted: Wed Mar 18, 2015 3:12 pm 
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Aww, I was about to do this :P

I feel as though it would be easier with one single type of car where applicable however, instead of duplicate boxcars/wagons with different functions.

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PostPosted: Wed Mar 18, 2015 6:54 pm 
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Zakos wrote:
I feel as though it would be easier with one single type of car where applicable however, instead of duplicate boxcars/wagons with different functions.


I did this because Plasticman also released separate cars for this mod...and it really doesn't matter who does it, most important is that some one does it :mrgreen:

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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PostPosted: Thu Mar 19, 2015 5:49 pm 
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I guess so. Anyway, great work yet again!

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PostPosted: Fri Mar 20, 2015 12:47 am 
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Hello EDS,......and welcome back.

Nice work. Now players have a choice, play the original, or use default vehicles. It's a wonder that this hasn't been done before.

Anyhow, excellent idea, should be quite challenging.

Cheers! :)

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PostPosted: Fri Mar 20, 2015 8:41 am 
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Thnxsss GreyFox,

I know it was a nice idea, but this post has now became utterly useless. Amitrains has now been hosted by Owen Rudge, wich can be found here: http://www.locomotiondepot.net/amitrains/ wich is a good thing, no doubt about that !

So the only people who don't want to play with custom stuff can download these vehicles, but now that all the downloads from Amitrains have been fully restored the original automod and all the vehicles can be downloaded from there...Anyway, you might also want to check the small update for the food-mod that I released.

Regards,

Erik

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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