Scratch that, 1825.Thrillville109 wrote:Back to 1830, yes, vehicles are there. But not the train itself is in there yet.
LExpand: Thrillville109's Locomotion Expanded Remake
Moderator: Locomotion Moderators
- Thrillville109
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Re: Thrillville109's Locomotion Expanded
I'd be making Locomotion Expanded if I didn't despise using WALLY.
- Thrillville109
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- Posts: 45
- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
Scratch that as well. I tried that, ended in the Ten-Wheeler's Graphics being different in a Windows 8 Sorta Way.Thrillville109 wrote:I am converting the RCT Train Models, Got as far as ACTUALLY CONVERTING THEM, because renaming 512+ bitmaps to the game's standards, so I need someone to help me on this.
I'd be making Locomotion Expanded if I didn't despise using WALLY.
- Thrillville109
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Re: Thrillville109's Locomotion Expanded
That might require me to actually buy the rights to Chris Sawyer's Locomotion, because that would be hard-wiring the executable to extend the life of the economic system to start in the year 1800 instead of 1900. That's one of the risks of creating a mod like this. It's experimental. And besides a money problem, complete success.Emperor Darth Sidious wrote:Better do something about those overpriced loco's, there's no way you can make that kind of money in that specific era unless you are willing to cheat that kind of cash...It's a nice mod and a nice idea, but I wait with this one until the 'normal' completed version is released
I'd be making Locomotion Expanded if I didn't despise using WALLY.
- Emperor Darth Sidious
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Re: Thrillville109's Locomotion Expanded
Why start a game in 1800...It's still a very nice idea and all. Why don't you just convert the trains you need for your mod and use them from 1900 and further ? I'm sure trains from that era can be found for MSTS, and with the program to convert them you can also change the costfactors and buying-prices. If you don't know how to do that, I'm sure that there are people here (like Walter1940) who are willing to help you...
I wish I could be of some assistance, but the last time I converted some trains was three years ago, and I lost track completely on how to do that. I must go back to school if I want to do that and study the whole progress again...But because I have a family and two young kids I don't have the time anymore to do those things.
I hope you can still complete your mod...even with the limited needs at your disposal. Like I said, it's still a nice idea !
(And by the way...I play a lot of RCT2 at the moment, and those locomotives from that game don't look that nice anyway. They look a lot more like toytrains instead of the real work...But that's my opinion )
Good luck !!
I wish I could be of some assistance, but the last time I converted some trains was three years ago, and I lost track completely on how to do that. I must go back to school if I want to do that and study the whole progress again...But because I have a family and two young kids I don't have the time anymore to do those things.
I hope you can still complete your mod...even with the limited needs at your disposal. Like I said, it's still a nice idea !
(And by the way...I play a lot of RCT2 at the moment, and those locomotives from that game don't look that nice anyway. They look a lot more like toytrains instead of the real work...But that's my opinion )
Good luck !!
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
Re: Thrillville109's Locomotion Expanded
What program did you use to get the RCT2 pngs?
- Thrillville109
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- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
I truly forgot. It's been so long since I did it.lsbc wrote:What program did you use to get the RCT2 pngs?
I'd be making Locomotion Expanded if I didn't despise using WALLY.
- Thrillville109
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- Posts: 45
- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
I'm trying to make it look like the default vehicles in the game without having the looking exactly like them, and hand-made vehicles look out-of place for this game, and MSTS only looks "OK" when it's been put through a Team Fortress 2-type filter or made to look "realistic" by the creator, like trainman's sets.Emperor Darth Sidious wrote:Why start a game in 1800...It's still a very nice idea and all. Why don't you just convert the trains you need for your mod and use them from 1900 and further ? I'm sure trains from that era can be found for MSTS, and with the program to convert them you can also change the costfactors and buying-prices. If you don't know how to do that, I'm sure that there are people here (like Walter1940) who are willing to help you...
I wish I could be of some assistance, but the last time I converted some trains was three years ago, and I lost track completely on how to do that. I must go back to school if I want to do that and study the whole progress again...But because I have a family and two young kids I don't have the time anymore to do those things.
I hope you can still complete your mod...even with the limited needs at your disposal. Like I said, it's still a nice idea !
(And by the way...I play a lot of RCT2 at the moment, and those locomotives from that game don't look that nice anyway. They look a lot more like toytrains instead of the real work...But that's my opinion )
Good luck !!
I'd be making Locomotion Expanded if I didn't despise using WALLY.
- Thrillville109
- Engineer
- Posts: 45
- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
Sorry, still under construction, and inflation is HARD-WIRED INTO THE EXECUTABLE, to go from 1900 to 2100.glenjimen wrote:Well, since no one will really describe what this is, I downloaded it, tested it and will now give my opinion...The cost of things seems way to high. I was playing Pebble Smasher, the cost of the smallest loco was about $2 million in 1830..... locos don't even cost $1 million until 1950.
I'd be making Locomotion Expanded if I didn't despise using WALLY.
Re: Thrillville109's Locomotion Expanded
Is this all for show? I can't imagine that the game stats would allow practical use of a locomotive from the mid-19th century. I'd equate it to running a train line with trucks that weigh 100 times what they should.
- Thrillville109
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Re: Thrillville109's Locomotion Expanded
To tell you the truth, that was the speed trains went back then. 50 MPH was about the fastest speed of a commercial rail vehicle, and I was actually doing it right because there was a slum in the early 1900's ,because of an automobile boom, a max speed decrease on trains from that era. And I didn't even know that was real! So if I seem wrong on all that, maybe I've just been loosing a little luster from my giant luster silo filled with compacted luster oil. And the freight cars were default to have existed since time itself began, so those were not edited.Zakos wrote:Is this all for show? I can't imagine that the game stats would allow practical use of a locomotive from the mid-19th century. I'd equate it to running a train line with trucks that weigh 100 times what they should.
I'd be making Locomotion Expanded if I didn't despise using WALLY.
- Thrillville109
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- Posts: 45
- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
And no, this was because every game (besides this one) made by Chris Sawyer has had an expansion pack that laid waste to the base game and its rules of playing the game.
I'd be making Locomotion Expanded if I didn't despise using WALLY.
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Re: Thrillville109's Locomotion Expanded
Would you use the Clipper as the starting boat in 1830? Or would you create another ship?
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
-Q FLSB 4/2013
- Thrillville109
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Re: Thrillville109's Locomotion Expanded
It seemed logical that if there was a boat already there that is fine, keep using that thing until it seems like it is conflicting with something else.Ultor's Coal wrote:Would you use the Clipper as the starting boat in 1830? Or would you create another ship?
I'd be making Locomotion Expanded if I didn't despise using WALLY.
Re: Thrillville109's Locomotion Expanded
I would want some other boat there to space it out, perhaps just a different clipper.
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Re: Thrillville109's Locomotion Expanded
While looking for Narrow Gauge trains on Walter's website, I found some earlier model ships (Steamships and a large sailboat)
Perhaps you could try to implement that
But of course you would need to ask the creator of those if you could(I believe they were all made by the same person)
Historically, the ship was the best way of transporting stuff back then, I might be wrong so don't quote me on that!
Trains weren't exactly strong or fast
Horse and buggies were slow
No aircraft
So you might want some more ships to choose from
Perhaps you could try to implement that
But of course you would need to ask the creator of those if you could(I believe they were all made by the same person)
Historically, the ship was the best way of transporting stuff back then, I might be wrong so don't quote me on that!
Trains weren't exactly strong or fast
Horse and buggies were slow
No aircraft
So you might want some more ships to choose from
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
-Q FLSB 4/2013
- Thrillville109
- Engineer
- Posts: 45
- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
[quote="Ultor's "Don't Quote Me On That" Coal"]While looking for Narrow Gauge trains on Walter's website, I found some earlier model ships (Steamships and a large sailboat)
Perhaps you could try to implement that
Trains weren't exactly strong or fast
Horse and buggies were slow
So you might want some more ships to choose from[/quote]
You are wrong, the [commercial] steam locomotive became much more efficient than the boat in just 25 years, or 1848 (to be exact), when the American 4-4-0 and the Crampton 4-2-0 were the ones to get you around, and were much cheaper and more widely available to the people who wanted to start a rail service in that time.
And by the way,
in the game the steamship comes in 1910, so I'll leave it at that.
Perhaps you could try to implement that
Trains weren't exactly strong or fast
Horse and buggies were slow
So you might want some more ships to choose from[/quote]
You are wrong, the [commercial] steam locomotive became much more efficient than the boat in just 25 years, or 1848 (to be exact), when the American 4-4-0 and the Crampton 4-2-0 were the ones to get you around, and were much cheaper and more widely available to the people who wanted to start a rail service in that time.
And by the way,
in the game the steamship comes in 1910, so I'll leave it at that.
I'd be making Locomotion Expanded if I didn't despise using WALLY.
- Thrillville109
- Engineer
- Posts: 45
- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
This has new features, and no, not the airport, that's from a mod by Steve the Airport Overlord. Look close at the planes. That new feature will come soon.
- Attachments
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- Screenshot7.png
- This has a new-- I will say no more.
- (485.58 KiB) Not downloaded yet
I'd be making Locomotion Expanded if I didn't despise using WALLY.
- Thrillville109
- Engineer
- Posts: 45
- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
Do you ever see an AI use a boat often? Chris Sawyer didn't put many boats in to begin with, so why should I? If I did, it wouldn't be as productive as using a train or road vehicle. The only reason I am harsh is because I am tired of everyone wanting boats.Zakos wrote:I would want some other boat there to space it out, perhaps just a different clipper (Thrillville109 already did that).
- Walter1940
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Re: Thrillville109's Locomotion Expanded
I've download your mod and have some questions.
- The 767, 777F and A300 is the same plane. Why?
- Some models do not fit with description. For example, the Camelback.
- I have the feeling that you've used some of the original vehicles. Is that right?
- The internal name is wrong - A plane with rackrail? (I do not know if this is normal?)
- The 767, 777F and A300 is the same plane. Why?
- Some models do not fit with description. For example, the Camelback.
- I have the feeling that you've used some of the original vehicles. Is that right?
- The internal name is wrong - A plane with rackrail? (I do not know if this is normal?)
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Thrillville109
- Engineer
- Posts: 45
- Joined: 06 Jun 2013 16:47
Re: Thrillville109's Locomotion Expanded
Because the 777, the 777F, and the A300 (767 and A300 are getting new models) were hard to make look different back in the early beta, so yes, they are based off of the original vehicles. Simply because barely anything can replicate Locomotion's graphics quite like Photoshop (Which I didn't have when I began this project) and Wally (Which I figured out how to use when making the American 4-4-0) And I will fix what I can about the problems with the- Oh.... It has a severe illness where it will not read quotations quite right, at least in locotool. So don't worry about that. I'll fix the 377 rack-rail problem as soon as the 767 and A300 get the new models mentioned above finished. Thank you for your- what tool did you use to get the pics? Locotool doesn't have an interface.Walter1940 wrote:I've download your mod and have some questions.
- The 767, 777F and A300 is the same plane. Why?
- Some models do not fit with description. For example, the Camelback.
- I have the feeling that you've used some of the original vehicles. Is that right?
- The internal name is wrong - A plane with rackrail? (I do not know if this is normal?)
I'd be making Locomotion Expanded if I didn't despise using WALLY.
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