Thrillville109's Locomotion Expanded

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Moderator: Locomotion Moderators

Which feature would you want in development?

Old American Locomotives (1830-1900)
10
16%
Old European Locomotives (1830-1900)
12
19%
New American Locomotives (1900-2000)
15
24%
New European Locomotives (1900-2000)
10
16%
New American Aircraft (1905-2500)
6
10%
New European Aircraft (1915-2100)
9
15%
 
Total votes: 62

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Walter1940
Chairman
Chairman
Posts: 799
Joined: 19 Mar 2007 01:30
Location: Munich, Germany
Contact:

Re: Thrillville109's Locomotion Expanded

Post by Walter1940 » 30 Oct 2016 00:42

What do you think about? Do you have any ideas? :roll:
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

User avatar
Thrillville109
Engineer
Engineer
Posts: 35
Joined: 06 Jun 2013 16:47

Re: Thrillville109's Locomotion Expanded

Post by Thrillville109 » 15 Nov 2016 02:05

If you look at Locomotion's art style, it's very minimalistic compared to what people besides me are making, or at least attempting to make. Two colours, detail doesn't get in the way of the primary and secondary company colours, and, for the most part, it tries to stay clear and concise when it comes to design. Think AV8 from OpenTTD when you think of the designs of all the vehicles. Very simplistic compared to what Locomotion modders are posting, but each vehicle is still identifiable as said vehicle, and look nice for what they're worth.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

Kr4g3n
Engineer
Engineer
Posts: 6
Joined: 06 Jun 2019 18:37

Re: Thrillville109's Locomotion Expanded

Post by Kr4g3n » 10 Jun 2019 04:54

Hi. I just grabbed locomotion off steam.

I downloaded this mod, and copied the objects/scenario folders into steamapps/common/locomotion directory.

I was prompted to overwrite 5 files.

All seemed well, the new scenarios were present. I tried to load the beginner scenario with a random map and it hung at "generating terrain".

Any suggestions please?

User avatar
Thrillville109
Engineer
Engineer
Posts: 35
Joined: 06 Jun 2013 16:47

Re: Thrillville109's Locomotion Expanded

Post by Thrillville109 » 06 Aug 2019 01:59

Yeah, hate to break it to you, the mod is dead for the time being. Not forever, just until I regain the motivation to continue working on it.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

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