Request: Locomotion and 1800's vehicles and passenger cars.

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Thrillville109
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by Thrillville109 »

kingmush360 wrote:
Walter1940 wrote:Unless you can prove it with a screenshot.
Alrighty, will do!

Okay, first, start a scenario

http://i.imgur.com/raE1zBg.png

Then, go back to windows, and run the program. This little window should pop up, set the date to like, 1850 or something, and click set date.
http://i.imgur.com/kPdhIIB.png

Tadaa, game is in 1850!
http://i.imgur.com/I13nDl2.png

And here is a savegame in the 1800s
http://i.imgur.com/XTUfKGj.png


And that is using the program I linked before, I am sure!
Where do I find those locomotives in the last picture that you posted?

and Cheat-o-matic actually gives it the start date, and when the year ends, it will be the next year, not 1900.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

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Walter1940
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by Walter1940 »

Thrillville109 wrote: Cheat-o-matic actually gives it the start date, and when the year ends, it will be the next year, not 1900.
Sorry, but I cant think of anything less. ?(
Do you have screenshots or say you are where I can find the program?
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

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kingmush360
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by kingmush360 »

The 'Year Changer' I linked it the correct program. I just re-downloaded it and went through the exact same process again and it started from 1850.

I can't help much more.
Kingmush, being awkward and trying to mod since 2008.

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Thrillville109
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by Thrillville109 »

kingmush360 wrote:
Walter1940 wrote:Unless you can prove it with a screenshot.
Alrighty, will do!

Okay, first, start a scenario

http://i.imgur.com/raE1zBg.png

Then, go back to windows, and run the program. This little window should pop up, set the date to like, 1850 or something, and click set date.
http://i.imgur.com/kPdhIIB.png

Tadaa, game is in 1850!
http://i.imgur.com/I13nDl2.png

And here is a savegame in the 1800s
http://i.imgur.com/XTUfKGj.png


And that is using the program I linked before, I am sure!
Where did you get the "KM" Set?
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

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kingmush360
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by kingmush360 »

They are my own edited .DAT files of locomotives and whatnot for personal use. Changed power/speed/dates to correspond and work within a pre-1900 scenario.
Kingmush, being awkward and trying to mod since 2008.

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Walter1940
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by Walter1940 »

Thrillville109 wrote:
kingmush360 wrote:
Walter1940 wrote:Unless you can prove it with a screenshot.
Alrighty, will do!

Okay, first, start a scenario

http://i.imgur.com/raE1zBg.png

Then, go back to windows, and run the program. This little window should pop up, set the date to like, 1850 or something, and click set date.
http://i.imgur.com/kPdhIIB.png

Tadaa, game is in 1850!
http://i.imgur.com/I13nDl2.png

And here is a savegame in the 1800s
http://i.imgur.com/XTUfKGj.png


And that is using the program I linked before, I am sure!
Where did you get the "KM" Set?
Thrillville109 wrote: Where do I find those locomotives in the last picture that you posted?
@kingmush360
I think that he wants to know from where you got the different locomotives. 8)
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

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kingmush360
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by kingmush360 »

Well, many of them were snagged off of your site, here and Locomotionfanbase or whatever before that died. There was this one spanish site too, but I can't for the life of me remember what it is.
Kingmush, being awkward and trying to mod since 2008.

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Walter1940
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by Walter1940 »

kingmush360 wrote: Locomotionfanbase or whatever before that died.
It's not dead. Have only changed the name.
http://www.wisim-community.net/index.php?page=Portal

This is part of the Webspace with the steamers.
http://www.wisim-community.net/index.ph ... tabase&c=6
kingmush360 wrote: There was this one spanish site too, but I can't for the life of me remember what it is.
Think you mean this
http://www.trensim.com/lib/locomotion/
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

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kingmush360
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by kingmush360 »

Ah! Thanks for helping me out there. Felt a bit awkward seeing as I havn't downloaded from those sites in a very long time.
Kingmush, being awkward and trying to mod since 2008.

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Thrillville109
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Re: Request: Locomotion and 1800's vehicles and passenger ca

Post by Thrillville109 »

uktrackbuilder_loco wrote:
Thrillville109 wrote:Cheat-o matic created Wild West, The Baldwin Model works fine for the Consolidation 2-6-0, the American 4-4-0 has the right qualities for fitting the RCT American Style Steam Train, However the Planet, Patentee, Rocket, DX Goods, Mogul, You're Right. But I don't know how to make, convert or create models and put the into a program that could make it a vehicle. I need someone to make the vehicles and teach me how to make them into vehicles.
Never heard of it but I would say the chances of you getting a slew of new models like that is slim as not many modders are turning out new work on a constant basis and since when did RCT come into Lomo? Same creator that is all

ps I thought the 1900 limit was hard coded into the game as your starting point? While you can set an earlier date to an item for it's appearance like Plastik has done with some of his US steamers I didn't think you could start prior to 1900
Rollercoaster Tycoon's Engine is the same as Locomotion's; It was, but I found a way around it; and have you seen the default vehicles, they were to begin with.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

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