[wip?] Custom mod suggestions

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

User avatar
Spacek531
Transport Coordinator
Transport Coordinator
Posts: 298
Joined: 06 Sep 2010 16:44
Location: close to 45.665,-122.649

[wip?] Custom mod suggestions

Post by Spacek531 »

Does anyone have a train that they want implemented into Locomotion? I'm bored out of my mind, and I want to make a train but I have no idea what to make :(
Suggest something for me to make please?
Help for Windows 7
RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

emergency pony link

By the way, ponies.
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: [wip?] Custom mod suggestions

Post by Illegal_Alien »

Pick a country not already done and do it? (Ok maybe a bit hard as most of them are already done / "claimed".)
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
User avatar
Manuel18
Traffic Manager
Traffic Manager
Posts: 164
Joined: 23 May 2011 15:31
Skype: mejias.manuel36
Location: Caracas, Venezuela
Contact:

Re: [wip?] Custom mod suggestions

Post by Manuel18 »

Deutch Bahn new 400 Regional Trains CAF Desing,

http://www.skyscrapercity.com/showpost. ... tcount=674

Korean HEMU-400X, High Speed Train

http://www.skyscrapercity.com/showpost. ... tcount=671
Image[url=steam://friends/add/76561198029896773]Image[/url]
User avatar
Spacek531
Transport Coordinator
Transport Coordinator
Posts: 298
Joined: 06 Sep 2010 16:44
Location: close to 45.665,-122.649

Re: [wip?] Custom mod suggestions

Post by Spacek531 »

I haven't had the best of luck with MU's, but I will make the C 550 when I get home. Thanks!
Help for Windows 7
RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

emergency pony link

By the way, ponies.
maquinista
Tycoon
Tycoon
Posts: 1828
Joined: 10 Jul 2006 00:43
Location: Spain

Re: [wip?] Custom mod suggestions

Post by maquinista »

You developed some Talgo coaches (for Amtrak), If You like, You can develop a cab car for push-pull compositions:

http://s4.zetaboards.com/amtkz/topic/9373929/3/
http://beenerm.wordpress.com/2012/03/19 ... ica-maybe/
http://www.flickr.com/photos/22338037@N04/7110491403/

The Talgo coaches are almost the same, with other colours.

The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line. :(
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
User avatar
Spacek531
Transport Coordinator
Transport Coordinator
Posts: 298
Joined: 06 Sep 2010 16:44
Location: close to 45.665,-122.649

Re: [wip?] Custom mod suggestions

Post by Spacek531 »

Well, I tried my best to make the train, but I have never figured out how to make MU's.

If anyone wants to turn the sprites into a train, be my guest, but make sure to give credit.
Attachments
0000152.png
0000152.png (1.99 KiB) Viewed 16914 times
0000016.png
0000016.png (1.66 KiB) Viewed 16914 times
DB class 400 sprites.zip
(494.5 KiB) Downloaded 278 times
Help for Windows 7
RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

emergency pony link

By the way, ponies.
User avatar
Spacek531
Transport Coordinator
Transport Coordinator
Posts: 298
Joined: 06 Sep 2010 16:44
Location: close to 45.665,-122.649

Re: [wip?] Custom mod suggestions

Post by Spacek531 »

Also, for those of you who want to see what it would look like if it wasn't an 8-bit isometric, here's a high-quality rendering for you.
Attachments
car render.png
car render.png (65.96 KiB) Viewed 16913 times
Help for Windows 7
RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

emergency pony link

By the way, ponies.
Densha
Transport Coordinator
Transport Coordinator
Posts: 286
Joined: 17 Sep 2009 07:28

Re: [wip?] Custom mod suggestions

Post by Densha »

maquinista wrote:The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line. :(
You can solve that by using an 'engine flipper', I use them on my game but I don't have any idea where I found it. >_>
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: [wip?] Custom mod suggestions

Post by Illegal_Alien »

IrmoTrainfan wrote:
maquinista wrote:The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line. :(
You can solve that by using an 'engine flipper', I use them on my game but I don't have any idea where I found it. >_>
Sounds more like a coding error, as you have a certain bit, (cant remember wich one, currently not in reach of my tools.) wich can be set to 1, and voila it works.

Spacek531: send me the sprites or .s model with the textures and i will make it :P. (its easy though;)

000 - 135 = first set of sprites (For example front cab)
136 - 272 = second set of sprites (passenger)
273 - 408 = Third set of sprites (passenger + panto)
408 - 544 = 4th set of sprites (Back cab) please note this one is not needed if exactly the same as the front cab! Makes the .dat a little bit smaller.

This is if your train has 4 different parts. A locomotion EMU can have a max of 4 in one .dat.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Densha
Transport Coordinator
Transport Coordinator
Posts: 286
Joined: 17 Sep 2009 07:28

Re: [wip?] Custom mod suggestions

Post by Densha »

IA,
I don't know enough about Locomotion coding to know what you mean, but another thing I thought of is pretending as if it's a loco but with 0 power.
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: [wip?] Custom mod suggestions

Post by Illegal_Alien »

Nope you dont need to have it pretend as a locomotive, if you open VC on the right side you will see something like "will be in front if train reverses". It will make the code you need.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
User avatar
Spacek531
Transport Coordinator
Transport Coordinator
Posts: 298
Joined: 06 Sep 2010 16:44
Location: close to 45.665,-122.649

Re: [wip?] Custom mod suggestions

Post by Spacek531 »

@IA: there is a download of the sprites below the pictures of the sprites.

Plus you wouldn't want my model unless you have 3DS max.
Help for Windows 7
RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

emergency pony link

By the way, ponies.
User avatar
AxelP14
Engineer
Engineer
Posts: 76
Joined: 03 Jun 2012 13:37
Location: Indonesia

Re: [wip?] Custom mod suggestions

Post by AxelP14 »

How about Boeing 747 with Garuda Indonesia and AirAsia.com livery?
User avatar
304 001
Engineer
Engineer
Posts: 100
Joined: 12 Jun 2012 19:05
Location: Wolverhampton, UK

Re: [wip?] Custom mod suggestions

Post by 304 001 »

Just a random idea, and it would probably only serve as eye candy, but how about a BR nuclear flask waggon?

Image
Flat_Iron
Engineer
Engineer
Posts: 5
Joined: 01 Sep 2011 06:15

Re: [wip?] Custom mod suggestions

Post by Flat_Iron »

Finish that triplex i tried to make, lol. just kidding
User avatar
NickGaru
Engineer
Engineer
Posts: 2
Joined: 11 Aug 2012 22:56
Skype: nickgarux
Location: São Paulo

Re: [wip?] Custom mod suggestions

Post by NickGaru »

Spacek531

I don't know if you are accepting "requests" yet, but, you were asking for trains to be made. Do you want to model the whole train or you want to make company skins for already built ones too? Because I'm thinking about making a scenario for Locomotion, and I wanted to use the railroad company locomotives and wagons from my region, to look more realistic (But the map will not look realistic for sure >.<). Anyway, if you want to look forward on this, here's a site of the company already on their locomotives/wagons page http://www.mrs.com.br/ingles/interna.ph ... &IdSecao=0. There aren't many photos of the actual locomotives, but there are the models and for what they are used for. The company skin can be easily found on google, so I can post some links or even the photos itself.

If you want to do it, I will appreciate it a lot. If you do not want to do it, no problem. I can build the scenario without the trains and use only the original ones. The scenario project will be going on when I have time.
Thanks for your attention.
NickGaru
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [wip?] Custom mod suggestions

Post by K.Y.Chung »

Spacek531 wrote:Does anyone have a train that they want implemented into Locomotion? I'm bored out of my mind, and I want to make a train but I have no idea what to make :(
Suggest something for me to make please?
You may consider making trains from maybe Southeast Asia or Africa if you just want to make something new :lol: I've made some trains in North Korea and India already :mrgreen:
Visit Nanyue Express for my railway car drawings
MaglevNL
Engineer
Engineer
Posts: 5
Joined: 26 Apr 2012 17:41

Re: [wip?] Custom mod suggestions

Post by MaglevNL »

Here's something (maybe) :wink: :

Jungfraubahnen (highest railway of Europe) (double pantograph)
home page:http://www.jungfrau.ch/en/quick-navigat ... -railways/
rolling stock:http://www.jungfrau.ch/uploads/media/Ro ... _JB_01.pdf
Live!: http://www.webcam-4insiders.com/de/Wett ... Wetter.php

BDhe 4/8
http://media.dejongintra.nl/cmsimages%5 ... hn_web.jpg

BDhe 2/4 cream+orange
http://www.stone-berlin.de/images/Eisen ... ahn_48.jpg

BDhe 2/4 red+yellow
http://www.travel-pictures-gallery.com/ ... 1-0007.jpg

He 2/2 with wagons (not in use)
http://www.railpictures.net/images/d1/0 ... 181374.jpg

Berner Oberland Bahn
rolling stock:http://www.jungfrau.ch/uploads/media/Ro ... BOB_01.pdf
information / images: http://klarenpj.home.xs4all.nl/ch/smalspoor/1000.html
(the new livery sucks imo)

ABDeh 4/4
http://farm3.staticflickr.com/2554/4200 ... 95f2_z.jpg

ABeh 4/4 II
http://farm3.staticflickr.com/2674/4201 ... a872_z.jpg

Wengeralpbahn ''the world’s longest cogwheel railway''
rolling stock: http://www.jungfrau.ch/en/company/rail-cableways/wab/
info / images: http://klarenpj.home.xs4all.nl/ch/wab/wab.html
more: http://www.x-rail.ch/WAB/WAB.htm

BDeh 4/8
http://www.swissrails.ch/portrait/bergb ... b/KS10.jpg

BDeh 4/4II both colors and Bhe 4/8
http://www.freefoto.com/images/25/39/25 ... ay_web.jpg

Schynige Platte Bahn (historic material)
Rolling stock: http://www.jungfrau.ch/uploads/media/Ro ... SPB_01.pdf

He 2/2 + B + B
http://www.travel-pictures-gallery.com/ ... 1-0065.jpg

Steam loc:
http://www.ourworldtravels.com/owt/swit ... team-l.jpg

Bergbahn Lauterbrunnen-Mürren
rolling stock: http://www.jungfrau.ch/uploads/media/Ro ... is_BLM.pdf

image
http://www.abload.de/img/blm-04tf0j6.jpg

Misc
new snow blower
http://www.jungfrau.ch/en/company/build ... u-railway/
old snow blower:
http://upload.wikimedia.org/wikipedia/c ... plough.JPG
snow plower:
http://upload.wikimedia.org/wikipedia/c ... ough_2.JPG
WAB tissot skin Bhe 4/8
http://farm6.staticflickr.com/5129/5258 ... c312_z.jpg
http://farm7.staticflickr.com/6104/6260 ... 6bb9_z.jpg
new He 2/2? (used by WAB and jungfrau, not sure about BOB
http://www.x-rail.ch/WAB/Triebfahrzeuge ... 2_G006.jpg
http://www.x-rail.ch/WAB/Triebfahrzeuge ... 2-2-32.htm
Gas tank jungfrau loc thing:
http://www.jungfrau.ch/fileadmin/images ... JB_018.jpg

The Bergbahn Lauterbrunnen-Mürren is the only railway which doesnt use rack rail, however the Berner Oberland Bahn uses it so little and go so fast, it could be normal rail ingame.

I hope you like these trains. :P
griffinrails
Traffic Manager
Traffic Manager
Posts: 226
Joined: 08 Jul 2016 00:11
Location: I dunno (help i'm lost)

Re: [wip?] Custom mod suggestions

Post by griffinrails »

I know this is a GIGA BUMP, but I'd like some help with something.
The DB class 400, as we know, has all of its sprites released for us to download and convert to a proper train. The original creator WANTED us to release it, and the Readme is perfectly fine for us to convert and release it (obviously we need to acknowledge the original creator.)

So, I tried to convert it into a proper, usable train. I am having A LOT of trouble, and basically the only progress I have made is just getting stats. Could someone else do it for me?
Stats for the train are (keep in mind these are fictional since the train was never produced)-
Built - 2012
Top Speed - 160kph
Power - 410kw
Weight - same as the Electro-Star
Capacity - 250(ish) passengers
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
User avatar
Walter1940
Tycoon
Tycoon
Posts: 983
Joined: 19 Mar 2007 01:30
Location: Munich, Germany
Contact:

Re: [wip?] Custom mod suggestions

Post by Walter1940 »

griffinrails wrote: 04 Jun 2021 05:13 I know this is a GIGA BUMP, but I'd like some help with something.
The DB class 400, as we know, has all of its sprites released for us to download and convert to a proper train. The original creator WANTED us to release it, and the Readme is perfectly fine for us to convert and release it (obviously we need to acknowledge the original creator.)

So, I tried to convert it into a proper, usable train. I am having A LOT of trouble, and basically the only progress I have made is just getting stats. Could someone else do it for me?
Stats for the train are (keep in mind these are fictional since the train was never produced)-
Built - 2012
Top Speed - 160kph
Power - 410kw
Weight - same as the Electro-Star
Capacity - 250(ish) passengers
A download link would be useful
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Post Reply

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: No registered users and 5 guests