Jerrythabest wrote:I wonder, if the station produces *and* accepts the same cargo type (as is often the case with passengers), would this still work? I think the reason for the passengers 'disappearing' is because they are accepted at the station, which pays you nothing because the distance is 0.
Good point. As you may have guessed, I tend to do this with freight rather than passengers, and at 'rural' stations often by small villages which produce occasional passengers and even mail but probably don't generally accept passengers or mail. It's also worth noting that by delaying the pickup of cargos the payment rate for them wil be adversely affected (especially grapes and livestock!)
So, it may be of no use to you but if the station was further from the town/village and serviced by unloading buses it might work.
(I also use modified 'primary' industries that only kick out products after coal or passengers are delivered. I then truck the output to the local village station. All in an attempt to have a map covered with farms and forests, rather than plain green space with rural branch lines and small mixed goods trains servicing them. So I guess my scenarios are a bit 'off the wall'. I have vague ideas about releasing a "Rural Mod Pack" when I get the time to disentangle my mods from all the others I use, if anybody's interested.)