[WIP] A City Mod (and courier service)

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[WIP] A City Mod (and courier service)

Post by Emperor Darth Sidious »

Hi there,

Still some part of this new mod came from Greyfox idea to produce Documents and Parcels, that idea will be included in this new mod, but I decided to throw the idea of the Special Printing Works as a stand alone industry overboard and to make a completely new mod with that industry in it...The idea for the production of computers came from Illegal Alien. I'm kind of in the mood for creating another mod :lol: but it's still in WIP.

It will have standard (reworked) industries. I do not know what I will and will not build.

Here's an overview of what the idea is all about...Mostly this is a city-mod, because a lot of things in this mod must be delivered in city's. It's about the delivery of furniture, computers, electrical equipment, parcels, documents, boxes and other stuff that is delivered by couriers...Bigger things and large numbers are still delivered by trains.

This mod will need 13 industries, some are still to be made others already excist in other mods made by me or from standard game:

1. Forest (Standard)
Needs: Nothing
Produce: Lumber

2. Iron Ore Mine (city-version or regular)
Needs: Nothing (Standard) or Gasoline
Produce Iron Ore and Waste

3. Coal Mine (city-version or regular)
Needs: Nothing (Standard) or Gasoline
Prduce: Coal and Waste

4. Oilwells (city-version or regular)
Needs: Nothing
Produce: Oil

5. Sawmill
Needs: Lumber
Produce: Production Wood and Woodchips

6. Papermill
Needs: Woodchips
Produce: Paper and Waste

7. Special Printing Works (NEW and the only one which is ready at this point)
Special Printing Works.JPG
Special Printing Works.JPG (51.34 KiB) Viewed 5009 times
Needs: Woodchips and Paper
Produce: Boxes and Documents

8. Steelmill (NEW)
Needs: Iron Ore, Coal and Chemicals
Produce: Metal and Aluminium

9. Refinery
Needs: Oil
Produce: Gasoline and Chemicals

10. Chemical Works
Needs: Oil
Produce: Chemicals and Plastic

11. Furniture Factory
Needs: Production Wood, Metal and Plastic
Produce: Furniture and Waste

12. Electric Factory
Needs: Plastic, Aluminium and Electronics/Chips
Produce: Electric Equipment and Waste

13. Recycle Factory
Needs: Waste
Produces: Metal and Plastic

14. Recycle Factory
Needs: Waste
Produces: Lumber and Paper

It will come with 10 new cargos:

Gasoline, ID = 4
Documents, ID = 5
Metal, ID = 6
Production Wood, ID = 7
Boxes and Parcels, ID = 8
Waste, ID = 10
Woodchips, ID = 17
Plastic, ID = 21
Electronics and Electric Equipment, ID = 84
Furniture, ID = 99
Computers, ID = 104

It will come with some city-buildings too, they will accept the final products which are furniture, electric equipment, computers, gasoline, Boxes, Documents and Parcels (for the courier service). Mostly the shops and offices will come as edited buildings, but it would be nice if someone could make an Ikea or some sort of large furniture store for the city :mrgreen: It will also come with the gasstations. City-Buildings will look like this:

Shops and Offices (3 types)

Type 1 Electronic Shops and Offices:
Accept: Computers, Electric Equipment, Parcels and Documents
Produce: Documents and Parcels

Type 2 Regular Shops:
Accept: Food, Goods, Parcels and Documents
Produce: Documents and Parcels.

Type 3 Furniture Shops:
Accept: Furniture, Parcels and Documents
Produce: Documents and Parcels

Gas-Stations
accept: Gasoline and Parcels
produce: Mail and Documents

I will include vehicles (mostly trucks and vans) that I may use from Walter1940 to transport some new cargo's too. Not sure about trains yet...

I still have no idea where this is going and it's still in a state of thought's but I thought I share it with you people so you can share your thoughts about it as well. It's still open for lots of ideas so please let me know what you like, or want to see extra...

Regards,

Erik
Last edited by Emperor Darth Sidious on 19 Nov 2024 10:51, edited 13 times in total.
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Re: [WIP] A Special Printing Works and Courier Service

Post by Zainy521 »

Looks good! Are you now the go to guy for industry mods?
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Re: [WIP] A Special Printing Works and Courier Service

Post by Emperor Darth Sidious »

Thnxsss...Yeah who knows, do you have a suggestion as well ? I can do nice things with industries and new types of cargo. I also have good news, I have permission from Walter1940 to release his courier vehicles with my mods. So when this pack is ready a few of his vans will be included with the new cargos. Still working on the rest of this mod...

Does anybody have more ideas ? Please let me know what you want to see :mrgreen:

Have a nice night everyone !
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Re: [WIP] A Special Printing Works and Courier Service

Post by Greyfox »

Hello again EDS: Thank you for taking up my suggestion, looks good. It's nice to know that I have contributed in some sort of way, because I have no idea how to mod.

Suggestion: Maybe an office block built into industries just to make them look more realistic. After all, most industries have an admin block. (just a thought).

As I said, looks good, great stuff.

Regards.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
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Re: [WIP] A Special Printing Works and Courier Service

Post by Emperor Darth Sidious »

Greyfox wrote:Hello again EDS: Thank you for taking up my suggestion, because I have no idea how to mod.

Suggestion: Maybe an office block built into industries just to make them look more realistic. After all, most industries have an admin block.
Thnxsss Grey !

Modding is not that diffecult, if you keep practice...I already thougt of that idea as well, to build an office block in each industry. But here's the problem, of course I can build an office block in each type of industry, but I can't make (certain industries) accept parcels, documents and mail at the same time.

The game limit is that each industry can accept 3 types of cargo, and produce 2 kinds of cargo. The NAM Autoplant for example needs Autoparts, Tires and Electric Equipment, and produces automobiles and scrap. So the maximum for that industry is then reached...

I can't make it accept goods, mail, parcels, documents, autoparts, tires and electric equipment. That's why I made a suggestion to build a special designed office (which you must place in the editor, and which I make indestructable) next to some industries to accept mail, goods. parcels and documents...

That's why I said in the last post that you don't need the Special Printing Works if you use a mod like the NAM. Because of the 16 industry limit, there's no space for a paper cycle. If you play a regular game, then it's a possibility to use my Special Printing Works...

I wish it could be done, but I'm affraid that's the only way...or does someone else have a suggestion to do this ?

Greetz,

Erik
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Re: [WIP] A Special Printing Works and Courier Service

Post by Greyfox »

G'day EDS: Just a thought. Maybe the Special Printing Works could produce Paper to deliver to office buildings. After all, they would need paper to produce documents/mail etc. as I said just a thought.

Regards.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
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Re: [WIP] A Special Printing Works and Courier Service

Post by Emperor Darth Sidious »

I suggest that paper can be delivered to the offices as well. I thought that a special printing works makes documents (that is advertisings, commercial paper's, special arts, color paper (In one word documents) and of course the boxes. I can make an office-building accept mail, paper, boxes and documents...

But to let this special printing works produce paper is unnecesarry I guess...Because we already have two industries that produce paper. Which is the paper mill and the "normal" printing works, and that is why I wanted this special printing works accept paper because it's needed for some sort of "special orders" like in real life printing companies...

So I'll consider to make some office buildings accept paper as well, but I think the industry doesn't need more work...

What do you think Grey :wink:
Perhaps anyone else who has thoughts about this ?

Regards,

Erik
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Re: [WIP] A City Mod (and courier service)

Post by Greyfox »

Hi EDS: After some thought in regards to other industries producing paper, I think that you are correct in this instance. I assume that office blocks will be able to receive paper etc from these industries.

After you have configured office blocks to receive such items, you might want to consider this:
At the start of a scenario the towns are usually small (eg:300 pop.). After the town reaches say a population of 1000, then one office block is produced that can despatch/receive paper/parcels. Then when the town/city becomes larger, say 5000, then another office block is built, making two. Then when the town (city) reaches say 10000 pop. yet another office block is built making three in total. Therefore, you could have a courier vehicle running around making pick-ups/deliveries locally and intercity. I might suggest that office blocks of this type be kept to a maximum of three, otherwise their could be to many courier vehicles running around getting in the way of buses, trams etc.

The population figures shown here are just off of the "top of my head". All up this just a thought/suggestion.

Great work EDS.

Regards.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
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Re: [WIP] A City Mod (and courier service)

Post by Cash1307 »

Hi Darth
Was thinking on how to make the office buildings work for the industries
How about making the city buildings indestructible and place them at the beginning of the scenario

Here's the thread
http://www.tt-forums.net/viewtopic.php? ... gs#p274540

Looks like the drawbacks would be that individuals would be unable to actually use it because of having to exit out during the scenario editor but then...
Nevermind if I think on it too much i will think myself out of its uses so I put it here for you to look at :)
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Re: [WIP] A City Mod (and courier service)

Post by Greyfox »

Hello Cash1307: Yeah nice idea. But I do think that having a nice looking office block in a town that has rough roads to start with would look a bit weird. Is it possible to make these office blocks as industries??. If so then in scenario editor it can be set that businesses "never close down". I'm not sure on this as I have no idea how to mod. Just another point, a lot of players don't like to play against AI's, I for one do not,

Cheers.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
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Re: [WIP] A City Mod (and courier service)

Post by Emperor Darth Sidious »

@Cash Thnxxxs man, but I already knew about that. I don't know if you already downloaded the NAM ? In the readme file I mention (and on the topic as well) about some indestructable buildings like the car-dealers...

@Greyfox I mentioned earlyer that making an office block as an industry would also cost an extra industry-slot, and 16 is still the maximum. Maybe that it will be possible on this new mod, as there are now 13 planned industries. But 14 will be the maximum (for me personally) because there are people who also want to use the food cycle in their games and you need at least 2 more industries for that to get to 16.

The office building can be some sort of distribution center...but then again, it can only accept 3 cargos and produce 2 of them...City-Buildings can produce 4 cargos and accept 4 cargos (that is, if there the same...). Example: One city building can accept food, passengers, mail and goods. But that same building can produce food, passengers, mail and goods as well...

As they work a little different from industries...

btw, I always select the option "Industries do not close down" as I play scenarios for periods over 100 or 200 years, and I keep the option "New industries start up" open. I want to use the industries that are there and don't want to have my maps cluttered with all new industries...And, if I do need a new industrie I build one myself during the game :mrgreen:.

I never play against AI because they ruin the map, and are realy dumb and dumber :?

Keep you guys posted !!

Greetz,

Erik
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Re: [WIP] A City Mod (and courier service)

Post by Greyfox »

Hello EDS: Sorry about my last post, I keep forgetting about the industry limit. I can see that I have got a lot to learn about modding, I only wish.

Cheers.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
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