Well...talking about modifications. This is all done with the use of Locotool. Just find the right Cargo ID here:
http://www.tt-forums.net/viewtopic.php?f=40&t=34521, and change whatever you want by changing these lines in the XML.file. The XML.file is created if you place the DAT.file of the industry in the Locotool.
This is an example of the Recycle Center that I have changed. Find these lines in the XML.file:
<useobject desc="produces[0]" class="8">GOODS </useobject>
<useobject desc="produces[1]" class="8">FORAGE </useobject>
<useobject desc="accepts[0]" class="8">WASTE </useobject>
<useobject desc="accepts[1]" class="8">WDCHPS </useobject>
<useobject desc="accepts[2]" class="8">SCRAP </useobject>
Before I changed it, it could only accept waste...
I have made a whole lot of modifications. Here's a small list...of things that I have changed only by editing (
I did not made any graphics for these industries, people who did that are mentioned. I only changed the XML.files):
Farm (Done by Digidampfman)
Produces: Livestock and Grain
Requires: Forage
Slaugterhause (Part done by Digidampfman, part done by me)
Produces: Forage and Food
Requires: Livestock
Brewery (Part done by Digidampfman, Part done by me)
Produces: Beer and Food
Requires: Grain and Grapes
Recycle Center (Part done by Lochris, part done by me)
Produces: Goods and Forage
Requires: Waste, Scrap and Woodchips
Scrapyard (Part done by Plastikman, Part done by me)
Produces: Goods and Steel
Requires: Scrapmetal and Waste
Chemical Factory USSC (Part done by Plastikman, Part done by me)
Produces: Plastic Pellets and Waste
Requires: Oil and Chemicals
Factory USSC (Part done by Plastikman, Part done by me)
Produces: Goods and Waste
Requires: Steel, Plastic and Chemicals
Autoparts Factory (Part done by Plastikman, part done by me)
Produces: Autoparts and Scrapmetal
Requires: Plastik Pellets, Lumber and Steel
Automobiles Factory (Done by Plastikman)
Produces: Automobiles and Scrapmetal
Requires: Autoparts and Steel
Sawmill (Done by Plastikman)
Produces: Goods and Woodchips
Requires: Lumber/Timber
Steelworks (Part done by Larry, part done by me)
Produces: Steel and Waste
Requires: Iron Ore
Refinery (Can't remeber who made it)
Produces: Fuel and Chemicals
Requires: Oil
A whole bunch of city-buildings have also been altered by myself to make them accept Fuel, Waste, Beer, Foods and Goods. I also have changed a lot of vehicle XML.files to make them transport Beer, Forage, Fuel, Foods, Scrapmetal and Waste.
These industries are unaltered. There still like they are in the standard game and I'm still working on those to make them produce and accept other cargo's as well...
Iron Ore Mine
Produces: iron Ore
Oilwell
Produces: Oil
Vineyard
Produces: Grapes
Forest
Produces: Lumber/Timber
Iron Ore Mine
Produces: Iron Ore
Here's a total overview of all the industries:
I still have a lot of work to do. But for now it's possible to transport the following 21 different cargo's in one game with 16 industries in use:
Automobiles
Autoparts
Beer
Chemicals
Forage
Foods
Fuel
Goods
Grain
Grapes
Iron Ore
Livestock
Lumber
Mail
Oil
Passengers
Plastic/Plastic Pellets
Scrapmetal
Steel
Waste
Woodchips
This isn't to diffecult to accomplish, but I want to show what you can do with a little editing...
Good Luck on that !